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Newcomers AppGameKit Corner / What is the best file format for 3d Animations?

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blink0k
AGK Developer
5
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Mar 2018 22:06
I'm thinking .fbx or .dae. What do you think is the format that AppGameKit supports the best?
hoyoyo80
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Posted: 11th Mar 2018 03:36
I believe that blendman comeout with a tutorial about this.

For me its .x for agk2 and exported via Ultimate Unwrap. I also use UU to export to Collada( im also slowly learn godot)

PS: Dear AppGameKit, I really want the paramater to be able to load model together with texture.

Blendman
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 11th Mar 2018 07:53
Hi

What is the modeler you use to export you animated model ?
If you use blender, the dae works fine, but not the .x in my test (blender 2.76).
With .x, from blender, the exported object is rotated in x axis by 90ยบ.

I havent tested other exporter, but i think from 3dsmax, the .x should work.
Dae seems to be a good solution.


@ hoyoyo80 : have you seen my thread ?
https://forum.thegamecreators.com/thread/221796
I think you will be interested
AGK2 tier1 - http://www.dracaena-studio.com
hoyoyo80
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Posted: 11th Mar 2018 09:19
@blendman, wow!!!! That is superb!!!
hoyoyo80
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Posted: 11th Mar 2018 14:14
In addition to 3dsmax, panda x exporter and kwx exporter work. I tested on my old version of max, but easily crash in win 10 so i abandon max. I dont want to go for subsctiption.
blink0k
AGK Developer
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 13th Mar 2018 22:55
Just had a thought. Couldn't you fix that .x issue either by rotating the model in blender or using FixObjectPivot() in AGK
Green7
12
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Joined: 23rd Nov 2005
Location: Switzerland
Posted: 14th Mar 2018 08:23 Edited at: 14th Mar 2018 08:24
I got *.dae, *.fbx, and *.x working, but i prefere *.dae.
I use 3ds max 2012 from my office.
blink0k
AGK Developer
5
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Mar 2018 08:54
I am familiar with your work mr green... top shelf!
Blendman
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Location: Arkeos
Posted: 14th Mar 2018 09:18
I think dae is good if you use multi texture on your model or multimodel in your exported file (with or without parenting).
I prefer dae too, it works in almost all situation.
AGK2 tier1 - http://www.dracaena-studio.com
hoyoyo80
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Posted: 18th Mar 2018 15:39
@blendman
When i load dae it will play all animation all of a sudden...what could be wrong

How to get child from a model, e.g sword because .x and .dae always return no child.

Thanks

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