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Newcomers AppGameKit Corner / Function in a type -> possible in any way?

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c0d3r9
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Joined: 2nd Oct 2017
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Posted: 11th Mar 2018 11:56
Is it possible to attach a function in a type construct?
Like this....



Atm i don´t would convert all to tier 2
Phaelax
DBPro Master
15
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Joined: 16th Apr 2003
Location: Metropia
Posted: 11th Mar 2018 16:46
Nope.
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Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
GarBenjamin
1
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Joined: 30th Nov 2016
Location: USA
Posted: 12th Mar 2018 20:49
You might be thinking of GLBasic. Been a while since I used it but seems like their types supported that.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
c0d3r9
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Joined: 2nd Oct 2017
Location:
Posted: 13th Mar 2018 08:47
I don´t remember at all in glbasic
But sure i find another solution for that.
Phaelax
DBPro Master
15
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 13th Mar 2018 12:01
This is about the only simple way I can think of.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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