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Newcomers AppGameKit Corner / Set Pixel size based off 3d object size/camera angle?

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Golelorn
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Posted: 14th Mar 2018 01:21 Edited at: 14th Mar 2018 01:22
I am trying to use this code, but its a little off.
I want the entire object to be covered over by the sprite.

Any help? Thanks!

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blink0k
AGK Developer
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Location: the land of oz
Posted: 14th Mar 2018 02:41
Maybe try GetObjectWorldX(), GetObjectWorldY(), GetObjectWorldZ()
Golelorn
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Posted: 14th Mar 2018 03:35 Edited at: 14th Mar 2018 03:43
Unfortunately, GetobjectWorldX returns the same as getobjectX. I believe that command is useful when objects are fixed to each, but I could be wrong. I have never needed to use it. I don't think its used to convert to 2d coords.
blink0k
AGK Developer
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Mar 2018 05:35 Edited at: 14th Mar 2018 06:28
Try this: Add a box object at MinX/Y/Z and MaxX/Y/Z.
I think you need to get the 2d co-ordinates of a combination of the min/max values and then extract the smallest and largest x/y values from that list

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