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AppGameKit Classic Chat / Request for beta testers again for pixelstein ..... Please please.......

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 14th Mar 2018 12:41

Work in progress and very early..

Beta..... V 1.1 now out.
https://play.google.com/store/apps/details?id=com.playattabitar.Pixelstein

I havent made a video since this one but alot is added after it like exploding barrels...
Be sure you download beta 1.1......

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 14th Mar 2018 14:54
Does the old original cheat code work?
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Supertino
6
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Joined: 22nd Jun 2017
Location: Behind you!
Posted: 15th Mar 2018 09:06
I just tried it on my Motorola G4 and it all played well, nice and smooth, controls were a little fiddly but I don't really game on a touch screen device, I am sure the kids will feel right at home. Anything in particular you want me to test let me know.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 15th Mar 2018 12:13
Lol phaelax

Supertino...
more or less how the game feels..
is it hard to find keys or are there to Little off them...
is any map bad?
design choices here and there..
Is anything to expensive in the shop?
Doors that are jammed etc..
Walls that are wrongfully textured...

How would you like the controls etc..
Thumbstick etc...
How does the exploding barrels work for you etc..
Iam going to try to add in decals for bullet holes etc this weekend..
Still thinking about how to do it if i should use limbs and so on.
Thanks for trying..
I am looking in to adding some ype of gamepad support for mobiles that support it etc..
And android tv boxes..
Cybermind
Valued Member
21
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Joined: 28th Nov 2002
Location: Denmark
Posted: 15th Mar 2018 12:26
I think I found the black market but I couldn't figure out how to open it. I tried pressing all the buttons and the screen, I tried to slide along the wall, no luck. This was in the first level.
13/0
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 16th Mar 2018 09:18
Thats weird cybermind as you only nead to slide across the wall where its hidden to open it.
A mobile adoptation as its hard to press any buttons on mobiles for it.
But you nead to slide with a small angle towards the wall to do so
Santman
12
Years of Service
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Joined: 15th Sep 2011
Location: Inverness
Posted: 16th Mar 2018 09:27
Yeah I'm the same. Found a wall that when walked up to said "ahem" and dismayed some question marks, but no way to open it. Slid my finger all over the place. Lol.
Santman
12
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Joined: 15th Sep 2011
Location: Inverness
Posted: 16th Mar 2018 09:29
Just and a thought.....why not just make it multiple taps, lime were knocking on the door? You could even make it a pattern, maybe with the pattern found in a note in a body or something?
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Mar 2018 04:00 Edited at: 17th Mar 2018 04:04
Sadly so do i nead to make most of the gameplay simple on mobiles..
Most users almost want the game to play it self almost on mobiles...
blame the Money grabbing firms that are after in app purchases more then gameplay..

You guys are not talking about map 10 as the store is in a corner Close to a door there???
And thanks for trying

Maybe i should make the store reveal it self as soon as you are Close instead ?
I thought it where to simple so did not do it Before

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Mar 2018 15:13
Mad a large update now with alot of fixes and more cosmetic stuff added..
Check for 1.2 if you want to test it.
Will try to make a new video later.
GarBenjamin
AGK Developer
7
Years of Service
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Joined: 30th Nov 2016
Location: USA
Posted: 17th Mar 2018 16:11 Edited at: 17th Mar 2018 20:36
Alright Cliff I tried it out.

WHAT I LIKED

* Looks good!! Very nice graphics.

* Sounds seem good as best as I could hear although maybe add 1 more sound on rescuing people... "Thank you!" to change it up a little.

* Maps seem to be good as best as I could tell.

* Game seems quite solid technically


WHAT I DIDN'T LIKE (probably what you most want to hear)

* Control sucks so I couldn't get into playing the game at all. NOT your fault just mobile games.

* Doors disappearing. First couple of times I thought it was a glitch in the game and I had walked right through the solid door. I think maybe just throw some text up that fades out over 1 second "Opened..." Keep in mind there was a lot of noise lot of people where I was so I couldn't hear much of the game sounds most of the time so maybe try playtesting with volume at 0

* The camera seems very zoomed in which made it difficult to see around the area. I think it would improve gameplay if the camera was pulled back even just a little.

* Often the only way I knew there was an enemy near me was when I started taking damage. Not sure if this is due to the extreme zoom on the camera, the controls, the map enemy positions or just my lack of mobile gaming experience.


Keep in mind I NEVER play mobile games just to play them. Only rarely to try out other devs games and I stopped doing that quite a while back . In fact I think yours is the first mobile game I have played in at least a year possibly two years or more. And I was playing this while sitting in a noisy truck stop restaurant for breakfast.

Basically what I mean is I am definitely not your target audience so you can certainly disregard my feedback although I hope some of it may be helpful.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Mar 2018 22:04
All feedback is good feedback..

But thats easy to add in for the doors and good for hearing empaired players also.

I could do some kind of hit direction marker ?

Iam going to add in gamepad support as it have bin requested by more users,.
PSY
Developer
7
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 19th Mar 2018 20:02
Gonna give it a try tomorrow morning


PSY LABS Games
Coders don't die, they just gosub without return
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Mar 2018 15:30
Have added the animated doors but next update will i not upload until i made map 21 and a new enemie..
Iam a bit sidetracked with a game for a friend right now

Thanks to all of you trying it
PSY
Developer
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 20th Mar 2018 19:41
Played on a Samsung Galaxy S4.
No bugs or crashes so far. Gonna give it another try tonight @work


PSY LABS Games
Coders don't die, they just gosub without return
EdzUp
21
Years of Service
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Joined: 8th Sep 2002
Location: UK
Posted: 20th Mar 2018 19:52
turning needs to be faster as the enemies can get a hit or two before I turn to face them. Controls seem a little slow to me a thumbstick would solve this.

Apart from that it's a nice game
-EdzUp
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 22nd Mar 2018 10:30
I had e few plans on adding some leveling up sysem thats why the turning could seam slow
I havent worked on this for a few Days as i got some other work to be done..
I might have bin offerred a new work Place yesterday iam waiting reply from..
It means using agk as a tool for apps for a large Company in over six countries
But i dont know so far as iam waiting for more info..
Cybermind
Valued Member
21
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Joined: 28th Nov 2002
Location: Denmark
Posted: 6th Apr 2018 15:18
I found the black market, it was on an other wall, I just thought it was where I were becuase the "Ahem" was triggered.

I miss an info screen on level completed, like how many secrets were found and how many in total, bullets fired, enemies killed etc.

Oh, and I threw a grenade on some barrels, they didn't blow up.

I haven't updated since the first time I tried the game.
13/0
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Apr 2018 18:59
There is a beta 1.6 up with alot of improvements so try it because i fixed alot of issues..
Good idea about a info screen

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