Alright Cliff I tried it out.
WHAT I LIKED
* Looks good!! Very nice graphics.
* Sounds seem good as best as I could hear although maybe add 1 more sound on rescuing people... "Thank you!" to change it up a little.
* Maps seem to be good as best as I could tell.
* Game seems quite solid technically
WHAT I DIDN'T LIKE (probably what you most want to hear)
* Control sucks so I couldn't get into playing the game at all. NOT your fault just mobile games.
* Doors disappearing. First couple of times I thought it was a glitch in the game and I had walked right through the solid door. I think maybe just throw some text up that fades out over 1 second "Opened..." Keep in mind there was a lot of noise lot of people where I was so I couldn't hear much of the game sounds most of the time so maybe try playtesting with volume at 0
* The camera seems very zoomed in which made it difficult to see around the area. I think it would improve gameplay if the camera was pulled back even just a little.
* Often the only way I knew there was an enemy near me was when I started taking damage. Not sure if this is due to the extreme zoom on the camera, the controls, the map enemy positions or just my lack of mobile gaming experience.
Keep in mind I NEVER play mobile games just to play them. Only rarely to try out other devs games and I stopped doing that quite a while back . In fact I think yours is the first mobile game I have played in at least a year possibly two years or more. And I was playing this while sitting in a noisy truck stop restaurant for breakfast.
Basically what I mean is I am definitely not your target audience so you can certainly disregard my feedback although I hope some of it may be helpful.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)