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FPSC Classic Product Chat / Old school project evolution

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arrojar entidad y que explote
3
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Joined: 3rd Jan 2015
Location:
Posted: 18th Mar 2018 05:21 Edited at: 10th May 2018 09:57
Hello community, in this thread I am uploading the evolution of this project called oldschool moment. This will be the final thread to increase progress. regards



Cutscenes animation in game Nº3:







Cutscenes animation in game Nº2:







Cutscenes animation in game:







Medicine machine:







Player Bleeding and bandage:







kill enemy- bloodspurt:








Test of mechanics Nº3 - Action with model:







Test of mechanics Nº2:







Player sits with animation:







HUD - Check the body:







Examine object:







Flashlight V2:







Flashlight v1:







Anamorphic Bloom - Alttexture - Camfov:







Test of mechanics Nº1:








Sound test / loop and deactivation:






soundscale - decal activated:

seppgirty
FPSC Reloaded Backer
8
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 21st Mar 2018 19:24
Looking sweet!
gamer, lover, filmmaker
arrojar entidad y que explote
3
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Joined: 3rd Jan 2015
Location:
Posted: 23rd Mar 2018 06:26
Thank you!!! New video added
arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
Location:
Posted: 30th Apr 2018 23:02
added two new videos
s4real
Valued Member
11
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Joined: 22nd Jul 2006
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Posted: 1st May 2018 10:08
looking awesome , you done some good work in fpsc.

Best s4real
Amd fx4100,6gb ram,geforce 450
Tomik18
FPSC Reloaded TGC Backer
9
Years of Service
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Joined: 8th May 2009
Location: Slovakia
Posted: 1st May 2018 11:17
How you get cutscene animation in game ?
My PC specs: AMD FX 4300 3,80Ghz
8 GB RAM
GIGABYTE R9 280 Ultra Durable VGA 3GB
arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
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Posted: 2nd May 2018 06:48
s4real, thank you very much

Tomik18, using a timer and the following commands.

camera rotation:
plrrotatey: left or right ( 1 or -1)
plrrotatex: up or down ( 1 or -1)

camera move:
moveplrz: Forward or backward ( 1 or -1)
moveplry: up or down ( 1 or -1)
moveplrx: left or right ( 1 or -1)

tilt of the camera:
setvar=$CAZ,X,Y:shaft rotation ( 1 or -1)

example of joint command:
:state=0,plrdistwithin=50:etimerstart,state=1
:state=1,etimergreater=50:plrrotatey=1,moveplrz=1,setvar=$CAZ 1
arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
Location:
Posted: 10th May 2018 10:01
added new videos
Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 10th May 2018 10:45
Great stuff! Nice effects. It wourld be a good idea to remove the old videos, sence most (Who want to) have already seen it. Better to only have NEW videos...
Good luck with Your project!

arrojar entidad y que explote
3
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Joined: 3rd Jan 2015
Location:
Posted: 11th May 2018 14:57
Mr Love thank you, for now I leave the videos because the idea is to see the whole evolution of my project. If someone needs to ask a question for some mechanics I can answer. Greetings.

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