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FPSC Classic Product Chat / add refraction to a decal?

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arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
Location:
Posted: 28th Mar 2018 18:09
good community Does anyone know if you can add refraction to a decal?
Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 28th Mar 2018 22:44
What kind of refraction do You want to do?
arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
Location:
Posted: 29th Mar 2018 00:17
a refraction for a teleportation decal. just the decal.
Mr Love
13
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Mar 2018 00:25
It depends of what kind of refraction You want, I think? FPSC X10 supported refraction, that I now. But You courld always fake refraction on the decal...
arrojar entidad y que explote
3
Years of Service
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Joined: 3rd Jan 2015
Location:
Posted: 29th Mar 2018 13:19
I want to make the effect that the gas mask makes in the post processed, but in a decal. but I do not know if it is possible.
Mr Love
13
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Mar 2018 01:19
You want to look THRU the glasses of the gas mask and see the effect, Is this true? In that case only decals wourld work, or also play a video with refraction on a round area, around the player...
uzi idiot
8
Years of Service
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 30th Mar 2018 19:10
Unfortunately I don't think there's any way to do it.
You can't even sample the screen image outside of post processing unfortunately.
If something compiles on the first try. Something is terribly wrong.

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