Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Showcase / [WIP] Soccer Cards

Author
Message
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 6th Apr 2018 20:19 Edited at: 6th Apr 2018 20:52
Hi guys, would like to show you my current WIP project. My knowledge of coding is erm.... Basic, I’m hopeless at graphics and my program is a mess but here we are.

The idea for this game is from a 1990’s board game called Gazza, in which you had a board (football pitch), a ball and a deck of cards each with a number and direction, you would take turns playing a card to move the ball as the card instructed hoping to get it into the goal area, if you did and your opponent didn’t have a save card then it was a goal. The higher the number on the card the better the move. I have taken this simple game and basically took it to a whole new level.

I’ll try and keep this short for now as there’s so many instructions but basically in my game you have different types of cards like PASS, SAVE, SHOOT, CROSS, SWITCH PLAY, CLEAR BALL etc, some cards can only be played in certain zones like for instance a cross card can only be played in the cross zone, some cards must be the last card in a turn like for instance a shoot card because once a shot is made that’s the end of your turn. You are dealt 10 cards from your pack at the start of each game and you can only use cards in your hand to play, any card you use is replaced at end of each turn. You receive a certain number of moves each turn depending on tactics played by you or opposition, every card you play uses up a move and adds 45 seconds to the clock, you can carry over any moves you don’t use for your next turn.

To acquire cards you buy players, player variables are position, skill, preferred foot, value and cards they carry, each outfield player has 8 cards, they depend on the variables so for instance only Full backs and Wingers have cross cards, only attackers have shoot cards etc, a right footed player will not have cards that go right as this needs a left foot and visa versa but a both footed player can go either way of your choosing, a player with higher number cards will cost more.

Players can also have a skill, this also depends on position so for instance only keepers have penalty saving skill and only central defenders have man marking skills etc, skills effect the game in a different way then just moving ball around, some skills are for set plays, some add cards to your tactical board to be used during a game. I currently have 13 different player skills.

Your tactical board is where you alter tactics in play, you acquire tactical cards either through player skills or on the training ground. Some tactical cards are auto activated so are in effect through your the game or at certain points and some are manual activated so you choose when to play them, for instance Men Behind the Ball tactic limits your moves so you don’t get out of your half much but also limits all your opponents shoot cards to 1 so in effect it’s like playing Men Behind the Ball in football because you will stop most of their attacks but you can’t attack yourself as your too busy defending, good to use if your holding on to a win near the end of the game and have no good moves left to play. I currently have 13 tactical cards but hope for many more.

The game will have progression so you start with little cash, limited skilled players able to sign and few tactical cards on offer but over time you will gain more but meet better opposition, opposition will vary through all skills and tactics so for instance one may like to man mark, break up play, clear ball etc a lot to keep tight, one may like to be good at all set plays or one may like to have all great attack players but bad keeper so a high scoring game is possible.

Generally the idea of the game is of course to score but if you can’t then you need to leave the ball as far upfield as possible, also keeping a good hand is key like for instance don’t leave only left footed cards in your hand because you may find ball on right hand side of the pitch on your turn and you would be stuck, and using tactics at right time is key like for instance if you have no keeper cards in your hand then you may need to use a tactic to tighten up and stop your opposition from getting a shot in till you are dealt one, also finding out your opposition tactics is key like for instance no point having lots of players who are skilled in attacking corners if their keeper mainly has save cards rather then deflect save cards as deflect save cards stop the shot but it goes for a corner kick.

Phew there’s so much more to the game including dice rolling for set plays etc but I’ll leave it for now, apologies if that’s confused you. I’ve still plenty of work to do and more things to add. Hope you like the sound of the game even though the graphics are poor.

Attachments

Login to view attachments
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 7th Apr 2018 10:11
Sounds awesome, looking forward to trying it out
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 9th Apr 2018 12:23
Thanks smallg

As you can see it’s very different to your use of the sprites. Still lots to do including an actual progression to the game, thinking it will be divisions with promotion and relegation and of course XP - levels so that you open up new cards and tactics. Hopefully I can have a video soon but currently not sure how to, using the screen recording on iPhone is not good as it seems to miss out certain bits and video would need to see a mouse cursor so you guys would know what I’m clicking on.
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 10th Apr 2018 18:14
indeed it is, i like dice based games so if you need a beta tester let me know
p.s. i think most screen recorders for phones will record finger touches by default
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 18th Apr 2018 15:10
This game will certainly need beta testing that’s for sure. Will working hard altering and adding stuff, hopefully I can tidy things up a bit soon to post a video, currently testing out different screen recorders as some seem to be not good frame rate, quite awful actually.
PSY
Valued Member
2
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 19th Apr 2018 14:34
Very nice idea. Sounds promising


PSY LABS Games
Coders don't die, they just gosub without return
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 29th May 2018 16:12 Edited at: 29th May 2018 16:20
Will post some more videos soon including a narrative one to explain what I’m doing and what I’m taping on as this screen recorder does not show that.

In this video it’s 3 mins gone and we both have 4 moves each indicated by the balls next to the score, I view my tactical cards, I have ‘extra subs and returns’ card as you only start with 3 each but this card doubles that up, I also have ‘sure start keeper’ card which deals you a normal save card first off, handy as you can go long into the game without being dealt a save card or corner save card so having that peace of mind early on can be good. I also have 1 create play and 1 break up play card thanks to a skilled player in each of that field in my team, break up card reduces your opponents move balls by 1 and create play card adds 1 move ball to your total. I also have 3 quick attack cards, these are handy if your losing late in the game as playing this card will mean your moves use very little time thus giving you more time to get that equaliser or winner if your drawing, specially if you sense your opponent has no keeper cards left.

I also view my player skills, I have my keeper with ball kicking which means he kicks the Ball further, a free kick specialist which means more dice when taking free kicks (I will post a video of these set piece dice processes and how having a certain set piece skill works in your favour), 1 defending corners player, this reduces your opponents dice when he has a corner (you can have more then 1 defending corner skill player to reduce more opponent dice, 1 cross skill player, this means his normal cross cards turn into expert cross cards, normal cross cards randomly try to put the ball in the area but expert cross sticks it in front of goal every time. I also have 1 break up play skill player and 1 create skill player as you saw in the tactical cards screen it gave me 1 of each. As you can see there are more player skills and lots more tactical cards but they are dimmed to show I have none.

I play 4 pass cards as I can’t get a shot on target here with the 10 cards in my hand, if you can’t shoot then get the ball as far away from your goal as possible. My opponent then uses a keeper card to move the ball forward 3 (any keeper card does this provided the Ball is in his area and you don’t lose this card when you play it unlike any other card), he then uses a clear card as the ball is still within the blue zone (I need to show these zones when opponent has his turn as currently I only show my zones), clear cards are good as they are cheap and if your hand is poor then clearing the ball away can save you. I then return a clear card to the pack as I have 2 but get a rubbish 3 forward pass :-( I then clear the Ball back, my opponent then pulls out a great move, 1 good pass 1 awesome pass, a normal cross which can only be played in the cross zone which is the red areas (again I need to show the opponents zones when it’s his turn), then he has the perfect super shot card from where the ball randomly lands and it’s a shot on target, note I do have a save card in my hand but because it’s a super shot card I need a super save card so it’s a goal, the better keepers/attackers you have the more super .. you have, this will change to expert shot/save though like the expert tactical cards.

Lots more to this game and will post more, it’s still WIP and would love to be able to do good graphics for this game as I’m awful at it.
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 29th May 2018 16:15 Edited at: 29th May 2018 16:17
Here’s the video.... the compressed file is not great and thanks to my rubbish iPhone screen recorder the frame rate isn’t too good too but hopefully you can see what’s going off. Any help would be appreciated on how I can get a better recording to post on here.

Attachments

Login to view attachments
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 29th May 2018 18:07
Here’s a video showing how dice works with set plays, that’s free kicks, corners, penalties and also there’s an appeal process to with fouls that uses the dice system.

Using 3 good pass cards I get the ball into the box and with my last move I use a foul card, use it in the box (yellow area) and it’s a penalty, use it in the orange area and it’s a free kick. So first off there’s the appeal process, it’s 6 dice to start with, you need to roll a 6 for the ref to award the foul, I have the ‘expert play-acting’ card so that gives me 3 extra dice and my opponent does not have the ‘expert tackling’ card or else it would reduce my total dice by 3. The dice are rolled and I get a 6, so it’s a penalty.

Now for the penalty you start with 6 dice again but if you have an ‘expert penalty taking’ card from having a skilled penalty taker in your team then you get 4 extra dice, I don’t so it stays at 6, my opponent does not have an ‘expert penalty saver’ card so his keeper is not skilled at saving penalties and thus he can’t reduce my dice my 4. The dice is rolled and I get a 6 so it’s a goal. So as you see with all dice rolling the more dice you have the more chance you have, skills and tactic cards alter the dice amounts.

Attachments

Login to view attachments
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 29th May 2018 18:33
are the expert cards you mention like 1 use only or a sort of permanent bonus but you only get to choose from at the start of the game?
i assume the later as that would allow you to customise your team and get unlocks etc but what stops you from using the same sort of approach every (/most) time you have the ball?

also how do you determine if the pass would be in the orange or the yellow zone when passing (for the foul to be considered a penalty or just a free kick)? is that a timing thing? because your second pass appears to stop just before the orange zone while the third pass is already in the penalty box.

is there a beta yet?
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 29th May 2018 21:44 Edited at: 29th May 2018 21:51
Essentially in the game there are 2 sets of cards, move cards like pass, shoot, save, clear, cross that you build into a pack by buying players and use in game to move the ball or save the ball and there are tactical cards that you inherit from the tactical shop by unlocking, these cards alter the dynamics of the game, you are limited to how many you can have, so for the expert thing, well an expert move card is basically a supped up move card like expert cross rather then cross, expert save rather then save etc, to get these you must have a player skilled in that area so if you have a player who has cross cards (only wing backs and wingers do) and he has crossing as a skill then his cross cards will turn into expert cross cards, the most cross cards a player can have is 2 so you can have a max of 8 expert cross cards in your pack but this may use up your quota of skilled players and you are limited to how many skilled players you can have so ok use them up by having lots of expert cross cards but then you are missing out on other skills too, but if you like crossing then go for it.

For the expert tactical cards which I think you was on about (expert play acting etc) well some are limited to a certain amount of usage per game some are permanent in a game but only become active in certain events, Your limited to how many tactical cards you can have so again like skilled players you decide which tactical cards you like best or are best to play again certain teams, Not sure if I’ve explained your question right but they are a permanent bonus if you buy the players skilled in that area but your limited to skilled players or tactical cards, so do you have expert crossers or man markers or creative players etc... you can’t have them all even at top level, your style of play will be different to others.

To explain the penalty situation, I played 3 pass cards to get the Ball into the penalty area then I played the foul card, where the ball is before you play the foul card determines whether it’s a free kick or penalty. There’s no timing thing in my game (though I will have a time limit to make your move) it’s basically based on a board game so I’m keeping that style, you play your cards and move the ball to suit, the animation is just animating your move you played.

For a beta version well I wouldn’t know where to start with that !! I’ve not looked into how to share the game yet like you did with herolls.
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 29th May 2018 22:13 Edited at: 30th May 2018 09:22

smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 30th May 2018 18:27
i see so it is like editing your squad to suit your play style, makes sense, i guess it's just hard to envision the balance of the game without actually playing it
impressive to see you're attempting to code some AI into the game, that alone must be a huge task, getting all the different teams and such and knowing which cards to play when etc... definitely the hardest part about coding games imo.

about the beta, well that depends how official you want the beta to be but if you get to a stage where you think it can be play tested (doesn't matter if it's rough around the edges, we're all used to that i'm sure) i would be happy to play test it via .apk which you can just share with dropbox or something... but of course only when you're ready, looks like the game is progressing quite nicely though
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 1st Jun 2018 09:41
Yes it’s editing to suit your style but also I’m trying to get it to work so that you choose your style to tackle your opponent too, for instance im trying to get the balance right so that if your playing against a team much higher skill then you then by using certain defensive tactics you have a chance of at least a draw whereas if you play normal your chance is less and if you attack then your probably in for a big defeat. It’s hard to get the balance right and needs lots of testing.

Yeh the AI has been the most problematic by far, it takes up a massive amount of code, I’ve basically got the AI to search for a move in stages by going through each possibility from his 10 cards, 1st stage shot on target, 2nd stage penalty or free kick, 3rd stage closest to goal etc, and I’ve just set scenarios for when AI should use a tactical card if he has one.

I’m unsure whether to have each AI team have same tactics and skillls as then you would learn what they were after 1 game and counter it from then on, maybe switch between a few, I don’t want it totally random as I want each team to have it’s own style so team A would always be defensive style, team b great individual skills, team c great card skills, team d amazing goalkeeper etc..
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 9th Nov 2018 12:27
Been a while since I’ve posted. Not had a lot of time recently but I am plodding on with this project. Added a few new move cards and tactical cards, a career game, level progression and generally been testing and altering the rules and variables etc, I’m also adding a help guide as this game certainly needs it.

I hope to post a video of me going through a match soon explaining how it all works as my original post I’m sure was confusing. It been quite a challenge to do, as you can see I am hopeless at any sort of graphics but this is more of a strategy game and getting an AI into the game has been the toughest and required the most testing to get it to play the right cards and right tactics at the right time.
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 9th Nov 2018 18:29
I actually looked up this thread the other day, glad to see it's not dead
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 2nd Feb 2019 17:18 Edited at: 4th Feb 2019 10:03
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 2nd Feb 2019 17:27 Edited at: 4th Feb 2019 10:05
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 2nd Feb 2019 17:43 Edited at: 4th Feb 2019 10:06
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 2nd Feb 2019 17:50 Edited at: 4th Feb 2019 10:06
1st video is showing how you set up a team, tactics and training, 2nd video is a little bit of the match and 3rd video is a bit more of the match.

Changed name to Soccer Kings, lots of tweaking done to dynamics of the match. Match video is only short and doesn’t show corner kicks, goal kicks, penalties, throw ins and most tactics you can play, there is too much to show in 1 go. Will have a testable version very soon.
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 3rd Feb 2019 17:49
just use the video code in the youtube tags (i.e. video=youtube]XYZSW9pwASU[/video - with the [] on the ends)
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 4th Feb 2019 10:08
Thanks smallg, sorted that now
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 16th Feb 2019 13:20 Edited at: 16th Feb 2019 13:27
https://www.dropbox.com/s/vc155ukes4k58d4/cardfootball.apk?dl=0

Hopefully this works as its first time I have used Dropbox. Above is a link to the APK file for a demo version of my Soccer Kings game. Please note that currently only Division 9 and Division 8 teams are set up correctly if you 'Start New Career' and only Division 6 teams are set up correctly if you choose 'Jump to Division 6'. The nature of the game means that early on in your career there are fewer tactical cards and opportunities to score but keepers are not so good so a high scoring game is still possible but later on there are many opportunities to score but with more tactical cards and better keepers a high scoring game is not always the case. I have 'jump to Division 6' option so you can test a match with better cards and more tactical options, I will very soon add a Jump to Division 2' option which will open up all tactical cards in the game.


I appreciate your time in testing my game out, I know its no oil painting, I'm amazed at some of the work on this forum....truly amazing and totally beyond my abilities so the best I can do is a game that has maybe a little strategy to it?
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 16th Feb 2019 14:23 Edited at: 16th Feb 2019 16:09
i'm impressed by the AI in this, they work really well, i'd love to know how you did that, even when they don't really make "good" plays they never seem to make bad plays

- why do i play my corner card when they get a corner?
- seems like you can only play 5 cards per turn but you have 6 action points? wouldn't it make more sense to be able to use all 6 of the actions?
- seems like "shoot" is a bit too common considering only 2 of my player's have the skill, i have a few turns now where i literally can't do anything (except sub out all my cards) because i'm filled up with shoot and other zone specific cards... i assume it's random but perhaps card chance should be more weighted based on what is already in your hand or something?
- i have no idea what the dice are for, there's no indication on screen what the desired roll should be, just a bunch of dice rolling and then always a fail (both me and AI, probably due to our low skill level) - feel like there needs to be some info on what is happening there
- it would be nice if we could click the bar that is storing our "used" cards while taking our turn to remove them in reverse order rather than needing to reset the entire play (the bar at the top of the screen which fills up as we make our play - click it to remove the last card played)
- cards could do with a "cost" indicator - i.e. normal pass costs 1, long ball costs 2 etc
- throw ins seem too strong - they don't cost actions and go quite a way, should probably be shorter

- got stuck at the end of the match cos i was given choice to quit or return to game - i thought quit meant quit completely so i pressed return to game and then only the AI can take a turn with me being stuck not being able to quit anymore
- also got stuck after the AI scored in my 2nd match, the ball went back to the centre but it never said it was my turn and i couldn't click anything at all.

granted i have very little clue about how to play and lost my first game 0 - 1 without being able to take a single shot on target so take all feedback with a pinch of salt
edit: this game went pretty well - sorry for the low quality, my internet sucks so i had to compress the video a lot to make it upload in a decent time
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 16th Feb 2019 17:37 Edited at: 16th Feb 2019 18:30
Thanks for testing this out smallg. Firstly I’m concerned with the fact that you couldn’t kick off after the opponent scored? Now after every turn I play I press the menu button, that’s the 3 horizontal lines icon to continue the game, it’s just for test purposes so I can investigate any actions and bring up a load of variables if there’s an error but for this version you have I took all that out so it should automatically go to their turn or kick off. Does this happen after every opponent goal? Try hitting the icon I said if this happens again. I’ll test the apk version you have on this also.

You play your corner card because that’s your keeper card, when your opponent has a shot on goal or a free kick on target the decision whether it’s a goal or not depends on what ‘keeper cards’ you have in your hand, you had a keeper corner card in your hand so it went for a corner. Keeper corner cards are cheaper then keeper save cards but of course you give them a chance to score from the corner. Yes I plan on putting the costs of each card into the game as only the total amount shows up when you click on a player, knowing the costs is important as you can pick a better team if you know the costs better, for instance straight pass cards are slightly more expensive then cards that go up then diagonally because straight cards are easier to work out where they go and you can’t get trapped on one side with a straight card.

You can have a max of 6 plays but yes you can only play 5 cards but you can play 6 plays if you have a long ball card because a long ball card uses up 2 plays so with 6 plays you can go say - long ball - pass - pass - cross - shoot. Also a goal kick takes up 3 moves so having 6 plays means you can say - goal kick - pass - pass - shoot. Long balls cost more then 2 pass cards of equal distance but the advantage of long ball is you can play a 6 play move, and a long ball only uses up 45 seconds but is 2 plays so is good if your short on time, so that’s a choice you make, do you spend more buying long ball players to have a chance of 6 plays or not??

In terms of having no pass cards left just shoot cards and zone cards, well that’s part of the game, you have to keep a good hand so ensure you have an even spread of cards, use return card or sub card if needed at any time and try not to have too many shoot cards early on in your career as chances are fewer so buy attackers with 3 shoot cards each maybe? Unless you are playing a much easier team. There are ‘shuffle pack’ tactical cards and ‘extra subs and returns’ tactical cards further on in the game (about level 4 onwards) so they help too , also try and keep your hand even in terms of left and right footers, don’t have all say left footers in your hand cause what if the ball ends up on the right side when it’s your turn!! Also maybe you don’t need to many keeper cards early on in career so buy a cheaper keeper with fewer keeper cards. I can easily keep a good hand now but of course that’s practice.... lots of practice lol

Yes in terms of the dice I should explain in the game somehow that you need to roll a six to ‘win the foul - get your free kick on target - score from the corner - score the penalty. The more dice you have the more chance of getting a six so training up players in a certain skill helps like for instance train a player in penalty taking means you get 10 dice rather then six when you have a penalty.

Yes I agree on the reverse card thing and have thought about that before, it will be tough maybe but important I feel and will speed up the game.

Apologies for the end of the game thing, I forgot to take that away, that’s just for test purposes so I could carry on with the game after 90 minutes and test stuff but you need to ‘return to menu’

Throw ins are strong and only need 1 player trained up to always throw the ball much further then normal but throw ins are rare so maybe don’t let the ball go out of play?

Not watched the video yet, will do after posting this.


Edit after watching video:

Couldn’t beleive no one was rolling a 6 early on. You played well, I need to show opponent skill as you start at level 1 and San Marino are level 1, Gibraltar Level 0 and Andorra Level 2 so you was playing a slightly easier team but only slightly. Each team varies in training n tactical cards too.

You like to save plays up which is good but risky if you leave the ball nearer to centre as opponent won’t need to move ball as far, also risky if you don’t have any keeper cards in your hand but the risk was paying off for you, maybe not so much when you play better teams but if you have keeper save card in hand then it could be worth a gamble. I never saw your individual skills page but guess most was for create play and break up play, I have to have 2 players equal 1 card for these 2 tactics as they are very powerful. Be careful with ‘push men forward’ cards, yes you get 1 extra to your pass cards but if you don’t score then your opponent gets 1 extra play, this is like in a game of football where a team push forward but leave themselves open at the back.

There are more tactical cards in the game as you progress and ability to select more tactical cards too and I’m planning on more, at high level there are much more chances in the game and more tactical plays to think about.
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 16th Feb 2019 19:58
yep i figured the corner cards out later, first time i saw it happen was a bit confusing but after i got a few saves etc it made sense what was happening

makes sense on the way you explain the 5 card vs 6 actions but i still think it would make it better to remove the card limit - as you say, it's not always a good idea to save up 6 action points (not sure about later levels but seems the average actions per turn is 4 or 5 anyway as a new player) and some cards / hands will be unable to use more than 4 cards anyway due to cost or zone limits etc plus special abilities are limited so i think purely limiting by action cost is already fine and opens up more tactical freedom.

no there wasn't any error when it froze after the opponent scored, simply never went to my turn - only happened that one time and i did try clicking the menu button but i was unable to click anything on screen at all, i had to force close the app.

no worries for the continue game button, i was thinking that meant like "continue your career" vs "return to menu" which i thought meant the main menu (as in quit)... it was 50/50 choice and i just happened to pick the option that broke the game

Quote: "Yes in terms of the dice I should explain in the game somehow that you need to roll a six to ‘win the foul - get your free kick on target - score from the corner - score the penalty. The more dice you have the more chance of getting a six so training up players in a certain skill helps like for instance train a player in penalty taking means you get 10 dice rather then six when you have a penalty. "

so you only need a single 6 for the rolling phase? uhm during one of my games a free kick (i think) rolled a double 6 and they still failed? (only had 2 dice to roll btw, perhaps there's a bug when only checking 2 dice as opposed to the usual 4+?) unfortunately i didn't record that game.
perhaps make some brief particle effect on the 6's when a 6 is rolled would make it a bit clearer but yh i should have read the ? pages... i just jumped into the game and play tested

i thought the left / right foot thing was affecting the direction, i have my team about 50/50 already though

Quote: "In terms of having no pass cards left just shoot cards and zone cards, well that’s part of the game, you have to keep a good hand so ensure you have an even spread of cards, use return card or sub card if needed at any time and try not to have too many shoot cards early on in your career as chances are fewer so buy attackers with 3 shoot cards each maybe? Unless you are playing a much easier team. There are ‘shuffle pack’ tactical cards and ‘extra subs and returns’ tactical cards further on in the game (about level 4 onwards) so they help too , also try and keep your hand even in terms of left and right footers, don’t have all say left footers in your hand cause what if the ball ends up on the right side when it’s your turn!! Also maybe you don’t need to many keeper cards early on in career so buy a cheaper keeper with fewer keeper cards. I can easily keep a good hand now but of course that’s practice.... lots of practice lol "

yh i think it was just worse than expected cos i was trying to play as much as possible each turn and that quickly eats your passing cards... it doesn't appear to be much of an issue once you get used to the game.

Quote: "There are more tactical cards in the game as you progress and ability to select more tactical cards too and I’m planning on more, at high level there are much more chances in the game and more tactical plays to think about."

is there anywhere in game that explains what exactly the different tactics (such as ‘push men forward’) do? they don't seem to be listed in the help pages.. i couldn't see any effect from "get men behind the ball" for example.
life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 16th Feb 2019 20:29 Edited at: 16th Feb 2019 20:31
Saving up 6 moves is good if you have a long ball card and also if you get a goal kick, also if opponent uses ‘break up play’ then you will still have 5 plays and a chance at goal. Main reason I’ve not gone to 6 cards is that I can’t possibly get opponent to work out moves using 6 cards, getting it to do 5 cards can be problematic, in some cases it can take computer 40 seconds to work out a move with 5 cards, with 6 it could take 5 minutes !!!

Not sure what happened with game freeze after opponent goal, never happened to me but like I say I altered game to automatically continue after opponent move rather then wait for my button press.

When you say ‘failed’ after a double six with free kick do you mean you didn’t score ? Because with a free kick you have to roll a six (yes you only need 1 six in a set of dice) just to get a shot on target, then it’s up to whether your opponent has a keeper card or not as to whether it’s a goal, corner or a save.

The help guide for the tactical cards can be found by pressing the ? Whilst in the tactical cards selection screen where you choose your tactical cards before a match. I should really merge it with the main help guide and have it all available at any point like during the game as well as during team select.
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 16th Feb 2019 22:59
managed to get a recording of the AI "failing" a free kick for you
i did have a save card this time but it didn't spend the save card - i don't think the AI has scored a free kick against me yet though they can definitely score corners and penalties... think it's a bug or am i missing something?


also how does crossing work? is it supposed to be this inaccurate? (seems like the AI crossing works much better).

life's one big game
spec= i5 4ghz, 16gb ram, Nvidia 1070ti gpu
Doveyy04
6
Years of Service
User Offline
Joined: 30th Apr 2012
Location:
Posted: 17th Feb 2019 00:15 Edited at: 17th Feb 2019 00:29
Ok that crossing is very weird. The expert ones should always go in front of goal (same place everytime) whereas the normal cross card are random but always towards the 18 yrd box, maybe outside it just. I did change the zone the other day from 4 wide to 3 wide and added 1 extra space further down, I have noticed that ive not done the program for the new zone, I did the zone checks but not the random program, ive added that now to the link below but to be honest I cant see how that would have caused what you are getting?? does this happen everytime you use cross card? Ive never had issues like that and ive tested this game hundreds of times.


The free kick failing is not failing, your opponent rolled a six so got the shot on target, if he didn't roll a six it would be a miss, you had a save card so you saved it, you say it didn't replenish the save card? it should but you stopped the video just before the replacement would happen. I checked the program and the replacement is set, are you sure you didn't have 2 save cards? as only 1 would get replaced.

Ive also changed the process I set today where the turn from your opponent to yourself it automatic back to how I have it for testing because I find I may have found a flaw with that that may cause issues with not being your turn after a goal and maybe keeper card not being replaced after an event like free kick, so after each turn you will need to press the menu icon (3 horizonal lines) to go to your turn or kick off or goal kick etc. Should have left that alone in the first place.

heres the new apk file

https://www.dropbox.com/s/1fer6dboo4mpwce/cardfootball.apk?dl=0

Login to post a reply

Server time is: 2019-02-17 02:42:24
Your offset time is: 2019-02-17 02:42:24