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AppGameKit Showcase / Pixel skull prototype engine.

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Cliff Mellangard 3DEGS
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12
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Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Apr 2018 22:41 Edited at: 15th Apr 2018 18:04
Started doing experiments for my next game and its Engine.
Will be a mashup of rick dangerous and shump.
ceiling running and other stuff.





I made a simple app to create the text file for tiles in a atlas image
simply input image size and tile size and it creates the text file because iam lazy...
https://www.thegamecreators.com/codebase/view/d49d244179286fbfbfa13f17f6f8df0a

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puzzler2018
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Joined: 8th Oct 2017
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Posted: 6th Apr 2018 22:49 Edited at: 6th Apr 2018 22:52
Your knocking them out quiet graciously.
Looks pretty cool too

Well done - keep up the good work...

and as you noticed that a coin and a key is on top of a platform of which never be able to retreive - fix that bug then this will be great..
Cliff Mellangard 3DEGS
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12
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Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Apr 2018 22:52
Thanks
I have had this idea for this Engine for a long time so started doing some tests.
PHeMoX
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Joined: 9th Jan 2018
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Posted: 6th Apr 2018 23:07
Cool stuff. I'm loving the animations and the dust clouds when walking. Is this 2D only? Looks good.
Cliff Mellangard 3DEGS
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Joined: 20th Feb 2006
Location: Sweden
Posted: 7th Apr 2018 14:40
Thanks
No its completely 3d so i can use all cool shaders...
I have planned to do this Engine for a long time and marsian bob where the first experiment..
I have Always loved orange pixels games so wanted a Engine to do similar games.
Have started on a basic tile mapper for it...

GarBenjamin
1
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Joined: 30th Nov 2016
Location: USA
Posted: 8th Apr 2018 06:17
Cool little prototype Cliff!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
SpecTre
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Joined: 24th Feb 2003
Location: UK
Posted: 8th Apr 2018 16:44
Looks interesting this project, will keep a check on this thread
Cliff Mellangard 3DEGS
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Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Apr 2018 12:57
Thanks everyone
A small update on the editor..
I want fast and speedi editing so my Tools have that in mind.

I still have seams and seam to have to have pixel perfect gfx to avoid seams as much as possible ...
Cliff Mellangard 3DEGS
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12
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 15th Apr 2018 17:49 Edited at: 15th Apr 2018 18:02
Some progress..


Making the editor look nice is to be done later when all functions have bin done



Looks alot better in motion
As you can see does it only use 100 tiles to go this faar...
c0d3r9
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Joined: 2nd Oct 2017
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Posted: 15th Apr 2018 20:14
Looks very nice. I like that gfx style.
Are that all cubes or planes?
Physic related movement?
Cliff Mellangard 3DEGS
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Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 15th Apr 2018 21:09 Edited at: 15th Apr 2018 21:14
All solid tiles are boxes and decors like grass that nead no collision are planes.
No physics but hand coded so i have full Control.

Thanks iam still testing wath look i want..
already recoded large parts of the editor so hold right mouse to display the tile selector etc.



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