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AppGameKit Classic Chat / Game Localization - Best Method

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Richard_6
7
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Joined: 3rd Feb 2017
Location:
Posted: 13th Apr 2018 05:58
I’m planning to release my upcoming game in 2 languages. Which path you guys recommend me to follow?
1. Release 2 different games, each one in one language (and maybe lose ranking since everything will be split)
2. Create a language structure inside the same game (which I already did), and release only one game with language options. In this case, it’s possible to identify the user’s country? How about the game description in the PlayStore/Apple Store?
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 13th Apr 2018 06:56
I would make one game multi-lingual.
I see you already have a method, here's another in case it is any easier (or anyone else reads this thread)

https://www.thegamecreators.com/pages/newsletters/newsletter_issue_146.html#8

I don't think it is possible to detect language in Tier 1.

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MillaSays
6
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Joined: 15th Dec 2017
Location:
Posted: 13th Apr 2018 12:54
> I don't think it is possible to detect language in Tier 1.

Not directly AFAIK, but you could hit up some IP lookup API that returns location, like http://ipinfodb.com/api

Richard_6
7
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Joined: 3rd Feb 2017
Location:
Posted: 14th Apr 2018 10:01
Thanks for the suggestions.

How about the game description on the mobile stores? Does anybody know if there's way to publish different descriptions in the same game according to the user's language?
Richard_6
7
Years of Service
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Joined: 3rd Feb 2017
Location:
Posted: 17th Apr 2018 13:20
Actually it is possible to detect the language using GetDeviceLanguage(). I tested yesterday and it seems to work pretty well. AppGameKit just scored again!

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