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FPSC Classic Scripts / [SOLVED] SCP 173 SCRIPT NOT WORKING PLZ HELP

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thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 18th Apr 2018 18:52
Hi i downloaded this script from somewhere on the forums and i can't get it to work, the entity follows and kills the player great but it doesn't follow the code right and stay in place when the player looks at the entity, can someone help
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 18th Apr 2018 18:53
heres the code:

;Artificial Intelligence Script

;Header

desc = SCP-173

;Triggers:

:ALWAYS:rotatetoplr
:state=0:state=1,settarget
:state=1,inview=0:movefore=10
:state=1,plrdistwithin=50:plraddhealth=-100

;End of Script
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 22nd Apr 2018 15:16
@ thedoctor989
Quote: "it doesn't follow the code right and stay in place when the player looks at the entity"

The code is correct and doing what it's suppose to do. The command "inview=0" mean when the entity is NOT in view of the player.
So when it's NOT inview it moves forward (:state=1,inview=0:movefore=10)
Here try this, I removed the "inview" command and see if this works better for your situation ???

Or try this, it only moves after player has been seen.


Note: searching for scripts is good, it gives one ideas of how these scripts work. But remember many are intended for a specific purpose or
situation. They are custom scripts meant for a custom level/map, so some changes are needed many times. And older scripts don't always
work with the newer versions of fpsc as some commands change with time.
best,
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 25th Apr 2018 21:25
is there a way to delete threads? if so could you tell me how so i don't have a bunch of old threads to go through?
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Apr 2018 23:32
thedoctor989 No... but why would one want to delete someone else's thread
They are posted by other members. Only they, or an Admin can delete a thread.
best,
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 26th Apr 2018 17:49
i meant MY threads not other peoples
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
thedoctor989
User Offline
Joined: 6th Mar 2018
Location: Dimension 669
Posted: 26th Apr 2018 17:50
also i was wanting to find a Snow Effect using the Post effects that V1.20 have is there such a thing? Ps i don't want decals
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Apr 2018 10:42 Edited at: 27th Apr 2018 11:19
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thedoctor989
Quote: "i meant MY threads not other peoples"

You can "Edit" your own posting and remove any content, but to delete the whole
thread I don't think so. You can ask an Admin to do that? I believe they can.
best,

As for the "snow" effect ( as you don't want decals or particle" maybe a "hud" type effect is what
your after Rolfy has a "weather" system with a snow storm. Message him and see if it's still available.
But if you really want to use a Post-Process effect then look into the "Rain" effect. It uses a simple texture
map of just "rain streaks" which you can change to some kind of snow? You will have to adjust the "timing" in the .fx file and
slow it down a bit.
My games never have bugs. They just develop random features..
Lots and lots of random features...

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