Hello agaian!
I have bad news, after a day of trying to figure a way of tracking the position of all bullets fired using arrays I have come to the concusion that, i dont know how to do it
.
I have checked out rapid fire code but its for 3d and although it made some sense i dont know how to adapt it to my code, and if I did manage to i wouldnt really understand it.
Could you explain (pincho) or anyone, just how i would store the positions, cus 1 bullet really aint enough. I just need to understand exactly what im trying to do b4 i can do it.
Anyway, I have updated my code for my 2d scrolling space shooter(to-be) it includes more realistic movement and gravity, all you need to do is make a ship and bullet image file.
Thanx a load to any1 who can help, synth002.
-=Synth002 - Difunctional.