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FPSC Classic Models and Media / Making a texture invisable

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thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 10th May 2018 14:59
i was wondering how i could make the texture of this 2d character invisible, (it's on a plain 2d board)
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 10th May 2018 15:09
thedoctor989
Quote: "make the texture of this 2d character invisible"

If it's just a plain bill-board entity. Open the texture with whatever you use, make sure
that the parts you want transparent truly "black" ( slightly black/grey wont do it )
Then in the entities "property settings" change the "transparency" setting to one of
these and test.

Note: .dds .tga & .png textures seem to work best.
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 10th May 2018 15:18 Edited at: 10th May 2018 15:41
thanks! also sorry for leaving you hanging! i was so busy this week!

note: It doesn't seem to be working... unless i'm doing it wrong?
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 10th May 2018 16:16
nevermind i got it to work!
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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