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AppGameKit Chat / AppGameKit Version 2018.05.24

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Paul Johnston
TGC Developer
15
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 24th May 2018 15:50 Edited at: 29th May 2018 14:28
I've uploaded a new version to Steam and the TGC download area with the following changes


Please note that the next version will move to target API 26 on Android, as required by Google, which will mean any commands that use "raw:" filepaths, GPS location, device camera, or screen recording will fail to work unless you use the RequestPermission command beforehand and CheckPermission to confirm you have permission before calling them. You should start using these permission commands now to be ready for the change.

Edit: Note that this is different from the minimum supported version of Android which remains at API 15
pinete
7
Years of Service
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Joined: 28th Jul 2011
Location:
Posted: 24th May 2018 16:08
Thanks a lot! thanks for the effort, much appreciated!
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 24th May 2018 16:23
Thankyou Paul
fubar
c0d3r9
1
Years of Service
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Joined: 2nd Oct 2017
Location:
Posted: 24th May 2018 16:56
Thx for the fast updates.
Kevin Cross
Valued Member
14
Years of Service
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Joined: 15th Nov 2003
Location: London, UK
Posted: 24th May 2018 17:27
Thanks for the update. Hopefully I'll be able to now remove the offset I applied to the top of the screen on iOS where input wasn't working too well.
Bored of the Rings
13
Years of Service
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 24th May 2018 19:04
great stuff, thanks Paul
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Sph!nx
9
Years of Service
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Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 24th May 2018 22:52
Thank you very much for the continued support!
Regards Sph!nx
Supertino
1
Years of Service
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Joined: 22nd Jun 2017
Location: Behind you!
Bengismo
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 25th May 2018 10:56
Awesome, thanks for the update
Blendman
4
Years of Service
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 25th May 2018 21:22
Thank you for the fixes !
AGK2 tier1 - http://www.dracaena-studio.com
Imagination Engineer
4
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Joined: 30th May 2014
Playing: Street Fighter V
Posted: 25th May 2018 23:50
Cool, Cheers for the fixes.
Imaginations' greatest gift is the knowledge you supply it.
xCept
15
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Joined: 15th Dec 2002
Location:
Posted: 26th May 2018 23:57
@Paul, I am still experiencing the problem below, which was reportedly fixed way back in 2.0.22:

Quote: "Fixed GetInternetState on iOS always returning 1"


Testing on an iPhone 6+ (iOS 11) and if I disable WiFi + Cellular and/or enter airplane mode while the app is running, Internet State will still always return 1.

The new GetDeviceNetworkType() command seems more accurate in that it quickly switches to -1 if the Internet becomes disconnected, 0 for Mobile and 1 for WiFi. But using the original command does not seem trustworthy as it does not switch back to 0 on disconnect even after recalling the command each loop. For now I will use the new command and check that it is > -1 but would be nice to have the other command behave more consistently.
PSY
Valued Member
2
Years of Service
Recently Online
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 27th May 2018 01:08
Nice. Thank you!


PSY LABS Games
Coders don't die, they just gosub without return
Parry
8
Years of Service
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Joined: 16th Dec 2009
Location:
Posted: 27th May 2018 06:00
With the updates that all the platforms are constantly releasing, agk must be a bear to maintain. I appreciate all your hard work on AGK.

Parry
Scary Little Rabbit
9
Years of Service
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Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 28th May 2018 19:10
Paul Johnston wrote: "Please note that the next version will move to target API 26 on Android"
will it still be possible to run AppGameKit apps on devices with Android version less than 8?
error #1:
'too many stars, too many stares. disembody.'
Lone Star Dive: NOVGO!
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 29th May 2018 14:10
Quote: "will it still be possible to run AppGameKit apps on devices with Android version less than 8?"


YES
fubar
coder51223
1
Years of Service
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Joined: 6th Sep 2017
Location:
Posted: 3rd Jun 2018 10:49
Hi
I still get the same error
7.0 (NRD90M)
bluemill
User Offline
Joined: 5th May 2018
Location:
Posted: 4th Jun 2018 23:54
Quote: "Please note that the next version will move to target API 26 on Android"


YESSSS

one of the reasons why I chose this engine is that the devs support is alive, I can not say the same of some other engines
coder51223
1
Years of Service
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Joined: 6th Sep 2017
Location:
Posted: 5th Jun 2018 08:40
Hi
I still get the same error
7.0 (NRD90M)

It seems the error is caused by this line

global zombieobj=1
LoadObjectWithChildren(zombieobj,"zombi\zombie.ms3d")
Cybermind
15
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Searching for The Dark Tower, I hope it is in Denmark, near
Posted: 20th Jun 2018 13:29 Edited at: 20th Jun 2018 13:29
To the devs, I've found this typo in "Join Network" help file: will attempt a direct connection to the host the host.
13/0

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