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FPSC Classic Models and Media / Caco-demon Model!

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thedoctor989
6
Years of Service
User Offline
Joined: 6th Mar 2018
Location: Dimension 669
Posted: 24th May 2018 16:58
hi i just started modeling and i am a REALLY into Doom and i was bored one day and i decided to using Vectary to make a low poly Model which was Reminiscent to the Caco-demon from Doom! (obviously not exact due to copyrights)

it has a pretty high poly count and it's also not Uvmapped (sorry idkh) i think someone could if they want tweak it in a model editor to be able to be a FPS creator enemy which honestly would be SICK! (in a good way)
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th May 2018 22:27
thedoctor989 Hey... its a great start I've never heard of Vectary, but if it works for you, use it.
The model isn't high poly at all for fpsc. I can easily make it fpsc ready, what do you it to do ?
Chase player,attack, fly around....???
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
6
Years of Service
User Offline
Joined: 6th Mar 2018
Location: Dimension 669
Posted: 26th May 2018 22:45
i was thinking of it flying around and chasing the player
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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