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AppGameKit Classic Chat / Projects wont run (Linux)

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MetalJ
5
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Joined: 29th May 2018
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Posted: 29th May 2018 04:34
Hello there. I purchased AppGameKit yesterday. Very exited to start working with it, but compiled project files dont seem to run. AppGameKit itself runs fine and projects seem to compile (I get the message: "Compilation finished successfully") but nothing else happens after that (no window, nothing). Even if I browse to the project directory and run the executable file itself with the file manager I get nothing. Running on Manjaro Linux. I am missing a dependency I need to install? Thanks in advance.
Lucas Tiridath
AGK Developer
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Location: Kings Langley, UK
Posted: 29th May 2018 06:49
If you run the project from the command line, do you see any errors?
MetalJ
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Posted: 29th May 2018 07:18
no. nothing.

[luis@luis-pc test]$ test
[luis@luis-pc test]$
fubarpk
Retired Moderator
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Playing: AGK is my friend
Posted: 29th May 2018 07:33
the .APK files should still install on Android if you copy them to an Android device
the same with exporting to IOS

as for running the EXE files I believe they are setup for a windows system so you may have to use an applications like wine
or similar to run a virtual machine of windows to run them

If you can run AppGameKit with the green run button and it shows a working program you are good to go
fubar
fubarpk
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Posted: 29th May 2018 07:41
One of the simplest programs to test


Which will just run until you stop it printing the current frame rate
fubar
MadBit
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Posted: 29th May 2018 09:48 Edited at: 29th May 2018 09:48
if you want to start from the console, you should enter this

[luis@luis-pc test]$ ./test
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MetalJ
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Posted: 29th May 2018 16:34
Thanks, that gave me some output.



But curl is in fact installed.
The file "/usr/lib/libcurl.so.4" is also there (as a symbolic link to libcurl.so.4.5.0).
Many of my applications depend on this and run just fine.
MetalJ
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Posted: 29th May 2018 16:59
Ok so I messed with things a bit and got some progress, but I feel like I shouldn't have to do this.

I changed the symbolic link on "/usr/lib/libcurl.so.4" from "libcurl.so.4.5.0" to "libcurl-compat.so.4.5.0" and now I get this output:



The application ran. Gave me the Hello World and stuff, I closed it with the X. But this is not right.
I dont expect people to go into system directories and change symbolic links just to run my apps.
If I can help with anything let me know.
Also a list of linux dependencies would be nice.
MadBit
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Posted: 29th May 2018 19:18
Maybe >this thread< helps .
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
MetalJ
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Posted: 29th May 2018 19:47 Edited at: 29th May 2018 19:49
Thanks for that thread link, it has some useful info. My system is using Xorg tho, not wayland.

As for the symbolic link change I made earlier I might have to revert at some point. My package manager (pacman) was also complaining about the curl version info. :/
Scary Little Rabbit
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Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 30th May 2018 17:39
this is a problem for sure. AppGameKit apps need libcurl3 packet on Debian based distros but in case of Ubuntu there is libcurl4 since version 18.04.
error #1:
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Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 31st May 2018 02:19
Fixed for the next version, we'll link libcurl statically instead of deal with different versions

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