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Newcomers AppGameKit Corner / Help with splatmap in APPGAMEKIT Shader pack

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theprof
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Joined: 29th Apr 2018
Location:
Posted: 2nd Jun 2018 23:45
I got the app game kit shader pack which contains a terrain feature.
If I use the provided splatmap the system works fine, however if I try to create my own splatmap I run into problems, specifically the whole map is just one texture.
I am using photoshop to create my splatmap using the red green and blue channels to define my splat map. I then export this as a png.
Is there something I am missing? and or a different way of doing this (I would prefer not to have to resort to learning UNITY)?

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janbo
9
Years of Service
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Joined: 10th Nov 2008
Location: Germany
Posted: 4th Jun 2018 14:34
Quote: "I am using photoshop to create my splatmap using the red green and blue channels to define my splat map"

Hey, it seems like you have a non transparent background, you must keep in mind that the terrain shader is able to mix 5 textures together using 4 values.
Those 4 values are the channels in an image which is red,green,blue AND alpha.
So by having the entire image opaque you draw the stone texture on the entire terrain also.
Hope this helps
Green7
12
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Switzerland
Posted: 21st Jun 2018 15:18
If you have finished your painting, just set the overall transparency of each layer to 1%. It looks like a empty map, but this is how i got it working.

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