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FPSC Classic Product Chat / Limb hit detection?

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Deine Mutter
3
Years of Service
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Joined: 13th Jan 2015
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Posted: 3rd Jun 2018 10:26
Hi, I wanna implement gibbing in my game but I don't want it to happen at random, I want the head to burst at a headshot, let the left arm fly when I hit the left arm etc. etc.
I have the models I Need, but can I specify limb hits in the .fpe Animation list?
Insane6
11
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Joined: 9th Feb 2007
Location:
Posted: 4th Jun 2018 00:18 Edited at: 4th Jun 2018 00:18
So you take the models and put them into the "limb finder" which should be in your Tools folder. Not sure what version of FPSC you are on but it comes with Black Ice Mod. Once you find the limb number you can hide the corresponding limb when the enemy takes damage to that limb with


Here is part of a script as an example I use this for zombies from zombie apocalypse 2 pack.




It looks good in action but the limb itself wont actually fly off the model it will just become hidden. However it does look pretty good and feel good when you shotgun a zombies head off.

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