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AppGameKit Chat / 3D Joust template (work in progress)

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fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 8th Jun 2018 22:48 Edited at: 9th Jun 2018 08:14
3D Joust
I have been working on a template consisting of a remake of the classic arcade game Joust
The source for download
http://users.tpg.com.au/subarpk/3DJoust.rar
A video showing so far

Things to do
1>Develop improved AI
2>Place a background image on a 3dplane object
3>multiple Levels
4>Improved models
etc

Are others interested?

Use WASD keys to move
fubar
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 8th Jun 2018 23:08
For those that are unfamiliar with Joust

Arcade Joust
fubar
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 9th Jun 2018 08:18 Edited at: 9th Jun 2018 08:25
just added a custom skybox with the following code

It seemed like a good idea at the time to use a custom one lol anyway this way i can change the red lava
down the bottom by simpling changing one texture. which has been texture mapped as shown in the first
video. Doing it that way also allows UVshifting to be used on the skybox if I so chose.
fubar
puzzler2018
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Joined: 8th Oct 2017
Location:
Posted: 9th Jun 2018 08:42
Great work fubarpk - keep it up and dont let things slow you down - you been producing great inputs recently
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 9th Jun 2018 09:32
Thanks
fubar
PSY
Valued Member
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 9th Jun 2018 16:21
Anybody who doesn't know Joust needs to read Ready Player One
Best gamer book so far.
The movie sucks big time when you compare it to the book, though


PSY LABS Games
Coders don't die, they just gosub without return
basicFanatic
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Joined: 7th Jun 2017
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Posted: 9th Jun 2018 16:53
I never played Joust in the arcade, but once I found a CD-ROM named "Williams Arcade Classics". Back then I had no idea what it was, so pretty lucky buy! What I think really made Joust shine was the flapping button. It really helped at making the flying more bird-like. Also, the slightly awkward mechanic required a feel for the physics, which became crucial when you take on another player and need that extra height.
GarBenjamin
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Joined: 30th Nov 2016
Location: USA
Posted: 12th Jun 2018 13:25
Looks very good in the video!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
fubarpk
AGK Developer
Gold Codemaster
13
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 12th Jun 2018 17:30 Edited at: 13th Jun 2018 02:28
Thanks GarBemjamin

Ive been thinking what basicFanatic said about having a flapping button and think this could be acheived easily
with the help of the timer()

I came up with this using spacebar to flap but its kinda jerky
fubar

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