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AppGameKit Classic Chat / Colors are oversaturated on Mac!

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Alex_Peres
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Posted: 19th Jun 2018 11:03
I was creating my game graphics in sRGB IEC61966-2.1. The colors look on Photoshop the same as on Windows.
But they look totally oversaturated on the Mac. Because Mac uses different color space similar to AdobeRGB.

So, what can I do to make my game on Mac look the same as on Windows without changing all graphics (1000+ pics) on Photoshop?

P.S. If I open some of my pictures form Finder - it looks same as on Windows, but if I open it with AppGameKit - it is oversaturated.
Alex_Peres
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Posted: 19th Jun 2018 17:43
Example

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Paul Johnston
TGC Developer
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Posted: 19th Jun 2018 20:33
I'm not familiar with how OpenGL 2.0 interacts with the OS color spaces, so I'm not much help I'm afraid.
Markus
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Posted: 20th Jun 2018 11:44 Edited at: 20th Jun 2018 12:08
can you attach a original pic too?

04/03/2010 Using sRGB color space with OpenGL
https://www.g-truc.net/post-0263.html

it seems mac os have some kind of colorspace options for opengl
https://developer.apple.com/documentation/coreimage/cicontext/1438137-contextwithcglcontext
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Alex_Peres
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Posted: 20th Jun 2018 12:23
Original picture

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Markus
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Posted: 20th Jun 2018 14:23 Edited at: 20th Jun 2018 14:24
a team mate said if you change srgb to adobe rgb the png output from adobe Photoshop changed the colors in file. (png format did not have a color profile)

Color space
https://en.wikipedia.org/wiki/Color_space

RGB color model
https://en.wikipedia.org/wiki/RGB_color_model
AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : NVIDIA (390.65) GeForce GTX 1050 Ti : Mac mini OS High Sierra (10.13)
Alex_Peres
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Posted: 20th Jun 2018 16:55
Thank you Markus!

Adobe RGB doesn't work, but conversion to the "Display" (I think it's Apple Display) works well even for JPG. So, I need to convert all my images to that color-space for MacOs.
I just not sure that it will be fine on every mac...

And it is strange but the sRGB colors are fine on iOS.

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