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FPSC Classic Scripts / Talking Script using text

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thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 30th Jun 2018 18:48
hi, i was searching the forums and i couldn't find any NPC Talking scripts(i did try Ben's script) but im not really too keen on Huds then i looked through the manuel and noticed a command called: Fpgtextcrawl, could anyone use this to make a character be able to speak?
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Jul 2018 23:31
thedoctor989 When you say "huds" for any NPC Talking scripts, your referring to hud images that display text, correct ?
Quote: "noticed a command called: Fpgtextcrawl"

Do you mean "fpgcrawtext=x" ? Yes, it's meant to display text quickly and simply using scripts when a conversation is needed with an NPC.
Another command is the "hudtext=x" It again is the "hud" command but with no image needed. Both are very useful and easy to use.

At the top of this forum is BlackFox's thread for scripting.
https://forum.thegamecreators.com/thread/192148
Near the top is a good example for what you need. "Conversation script" by The Story Teller
best,

My games never have bugs. They just develop random features..
Lots and lots of random features...

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