Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / Difficulty tweening with fbx?

Author
Message
Golelorn
2
Years of Service
User Offline
Joined: 20th Nov 2016
Location:
Posted: 5th Jul 2018 04:24
I can't seem to get my fbx files to tween correctly. Instead of waiting to start the first frame, which is what happens when I use .dae, the animations are in super slow motion during the tween time.

PlayObjectAnimation( resource_objs[tree_i].ID, "", 1, 15, 0, .85 )

From the help files: "The tweentime parameter can be used to interpolate between the current bone positions and the start time of the animation so that there is no sudden jump in bone positions."

Instead of waiting .85 seconds, the animation begins, but the first .85 seconds are in super slow motion.

Is this a bug or am I missing something here?
Green7
13
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Switzerland
Posted: 19th Jul 2018 08:10
I noticed that in different file formats there are sometimes different animation speeds. don't know why or how...

Login to post a reply

Server time is: 2019-03-23 15:07:27
Your offset time is: 2019-03-23 15:07:27