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AppGameKit Classic Chat / [BUG] ZERO param (0) in any AGK function like GetParticlesMaxReached(0) (my case) incredibly slows down the game!

Author
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Alex_Peres
AGK Master
14
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 7th Jul 2018 22:28 Edited at: 7th Jul 2018 22:37
This is VERY-VERY old bug in AppGameKit!

ZERO param (0) in any AppGameKit function like GetParticlesMaxReached(0) (my case) incredibly slows down (FPS) the game!

It also was on sprite functions and I think in all of them.
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 10th Jul 2018 16:44
0 is an invalid ID, so it is generating an error every time you call it. If you are using SetErrorMode(1), which is the default, then AppGameKit logs the error but continues running. The generation of many errors per frame would slow down your game.

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