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Geek Culture / random terrain method?

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Phaelax
DBPro Master
15
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 18th Jul 2018 23:41
Awhile back, I read about a particular method for making randomized terrain. Different terrain types are given a number, like dirt is 1, grass is 2 and water is 3. Then you randomize certain regions rather than individual tiles. The tiles then get marked as the type it's closest too. The concept I get, and it sounded simple enough to implement but I can't remember what this was called. I was hoping someone would be familiar with the idea and might know the name of it. I want to say it started with a V but I can't be sure.

Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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TheComet
11
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 19th Jul 2018 08:17 Edited at: 19th Jul 2018 08:18
My immediate thought is Voronoi.

If you're looking for a good constrained random tile generator, I can recommend WaveFunctionCollapse:

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https://vt.tumblr.com/tumblr_o2rvwdLLSF1rmjly4.mp4
Phaelax
DBPro Master
15
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 20th Jul 2018 23:12 Edited at: 21st Jul 2018 03:36
I'll look into it thanks.

Quote: "My immediate thought is Voronoi. "

That was the one I couldn't remember!
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Green Gandalf
13
Years of Service
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Joined: 3rd Jan 2005
Location: Cornwall UK
Posted: 27th Aug 2018 00:20
Hi TheComet

Long time no speak . Some great links there. Thanks for posting.

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