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AppGameKit Showcase / Not another retro pixel game - Pocket rpg

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Cliff Mellangard 3DEGS
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Posted: 22nd Jul 2018 10:30 Edited at: 13th Aug 2018 23:20


First prototype for my pocket rpg and it uses puzzler 2018 maze generator code …
https://forum.thegamecreators.com/thread/222579


find a download here…

https://play.google.com/store/apps/details?id=com.play8bitars.narpg

















1001 test code.


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Cliff Mellangard 3DEGS
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Richard_6
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Posted: 23rd Jul 2018 12:47
Looks nice, Cliff!
Cliff Mellangard 3DEGS
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Posted: 23rd Jul 2018 23:37
Thanks Richard...
doing a few updates because i cant sleep…

weapon upgrade and slightly larger map..
fixing the randomizer a bit...
Cliff Mellangard 3DEGS
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Posted: 24th Jul 2018 02:08
Made a bunch of updates to the game today..
larger dungeon
scroll to buy to quickly warp to a dungeons exit if neaded
upgradable weapon to shootgun (not fully implemented so far)
added sounds for movement and a bunch of small fixes.

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puzzler2018
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Posted: 24th Jul 2018 19:12
Looks good..Well done.. Hope it brings lots of pennies with the internal upgrades ;_)
Cliff Mellangard 3DEGS
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Posted: 24th Jul 2018 21:40
I dont earn much
I have 12 apps up and some Days do i earn 0.0001 cent
Most days do i not earn anything
I do it for fun but who knows when i do the next angry birds
Currently are my dev funds probably more like -300 gbp
Did probably not help that i gave away a full version of Visual editor here a while back..
A double purchase i never refunded
Gave it fro free to a fellow forum dweller….
Latest updates and the version thats up…



Cliff Mellangard 3DEGS
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GarBenjamin
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Posted: 29th Jul 2018 02:59
Looks you are making some excellent speedy progress on this. Nice job!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
puzzler2018
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Posted: 29th Jul 2018 06:55
I love it more when us developers can or cant finish our own games - thats the exciting challenge that awaits - if cant then made it very well.
Cliff Mellangard 3DEGS
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Posted: 29th Jul 2018 19:37
Thanks guys ….
Have more or less found the art style iam going to keep now
Time to add some more detail and touches to the maze generation...
Cliff Mellangard 3DEGS
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Posted: 30th Jul 2018 16:07
Fully working leveling up system now.
Buy new skins system added.
More fx added..

Going to work more on the dungeon generation again

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EdzUp
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Posted: 1st Aug 2018 14:16
if you could change the controls to arrow buttons instead of the analogue sticks it would make navigation much easier. I found I had to drag the stick to turn and sometimes ended up turning twice.
-EdzUp
Cliff Mellangard 3DEGS
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Posted: 1st Aug 2018 18:37 Edited at: 1st Aug 2018 18:37
Hmmm it works by simply tapping the round outer parts as a digipad on my devices …
Maybe i should change the grafix to make it more clear ?
Did you try to tapp the outer parts and not the ball in the middle?
If its an issue on the virtual joystick so do i have to change it sadly..

Thanks for testing
EdzUp
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Posted: 1st Aug 2018 19:37
on my device I have to tap bit it turns to much so it's rather chaotic.
-EdzUp
Cliff Mellangard 3DEGS
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Posted: 1st Aug 2018 20:48 Edited at: 1st Aug 2018 20:48
I understand now and thats a easy fix i simply make the Count down value for turning higher
Will be good again in 1.3 later..
Thanks for the feedback.
Cliff Mellangard 3DEGS
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Posted: 5th Aug 2018 17:06
Vacation over and back to work…
Finished this thing up Before so its a game and not a demo anymore..
Have fun and see ya all when i see ya again
Dont Think i have the energi to code so much again when iam back at the night shift

fubarpk
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Posted: 5th Aug 2018 18:11
Looks really good Cliff you have come a long way with it
fubar
EdzUp
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Posted: 5th Aug 2018 19:23
nice game updated to latest version it us easier to control now and quite fun to play
-EdzUp
Cliff Mellangard 3DEGS
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Posted: 5th Aug 2018 19:25
Thanks fubpark
I call the game Engine pussler as a credit for the first random maze code
Noticed now that its with zz but for the next update

Game Always boots with the c64 style screen like this

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fubarpk
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Posted: 6th Aug 2018 06:20
love the idea of a commodore screen should show puzzler

just curious from the video I see like green patches on the ground is that meant to be like blood from the kills

fubar
GarBenjamin
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Posted: 6th Aug 2018 16:21 Edited at: 6th Aug 2018 16:22
Wow great job Cliff! This is well done very well polished. This is one of best designs I have seen for a mobile game. It actually works very well with limitations of a cell phone. Awesome work!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
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Posted: 6th Aug 2018 18:56
Naa its only pixel designs

Thanks guys

Uploaded latest update with better dungeon looks randomizer to make it a bit better and made a simple logo for the store and slide db.
Version 1.6 is the one to look for.

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fubarpk
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Posted: 8th Aug 2018 00:15 Edited at: 8th Aug 2018 00:25
I followed blink0ks advice and added normals to my variant of the maze app

The normal maps were very easy to create I use Gimp for my graphics so I installed Gimp-normal-map plugin

Gimp https://www.gimp.org/
Gimp Normal Map-Pluginhttps://code.google.com/archive/p/gimp-normalmap/

Apologies if you have normal maps already just thought they really could bring the walls out in particular that's what I noticed

and if you go with the plugin I used it has a 3D preview mode before it makes changes to the texture (just back up your textures just in case)

I really think this has potential to be something big

I wont post a pic or video but if you want to check out what I mean by normals https://forum.thegamecreators.com/thread/222704
the last post down the bottom has a video take note of the walls once it starts to show play mode. It kinda looks as though it is made
up of bricks instead of a flat texture

To create the wall normals I simply used a walls texture clicked normal in filters inverted x and y in its settings. The preview is handy to see
how well it will work
fubar
Cliff Mellangard 3DEGS
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Posted: 8th Aug 2018 06:36
Thanks edzup
Missed your post Before

Fubpark I wil check it later on when i update the game some more..
I have a few thight days right now at work
Cliff Mellangard 3DEGS
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Posted: 9th Aug 2018 21:02
1.8 have alot of updates now with the event zones visible etc
enemies get flak vests on higher levels.
Lights added.

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GarBenjamin
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Posted: 9th Aug 2018 21:43 Edited at: 9th Aug 2018 21:44
Wow this is coming along awesomely. Looks and plays quite well. The only thing I ran into is the controls sometimes are sluggish. Like hitting move or turn sometimes I need to press 2 to 3 times before it responds. But most of the time it is just one press.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
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Posted: 10th Aug 2018 07:23
Thanks gar i will have to look at that …
Iam going to optimize it this weekend so i can add more stuff...
Cliff Mellangard 3DEGS
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Posted: 11th Aug 2018 04:48
Cut down the move timer to see if it fixed the sluggish Controls?
Also replaced old grass and veins ….

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Cliff Mellangard 3DEGS
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Posted: 11th Aug 2018 12:45
Experimenting on how to get a snes pixel look to all the 3d also…
Cliff Mellangard 3DEGS
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Posted: 12th Aug 2018 01:19

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GarBenjamin
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Posted: 12th Aug 2018 15:31
This is starting to look superb Cliff! Very well done!!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Cliff Mellangard 3DEGS
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Posted: 13th Aug 2018 23:18 Edited at: 13th Aug 2018 23:21
Thanks gar
Playing around some more with the game..
Van B
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Posted: 14th Aug 2018 15:58
Looking cool!

Reminds me... we really should finish EDS and get it released.
The code is dark and full of errors
Cliff Mellangard 3DEGS
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Posted: 14th Aug 2018 18:52
Hi van
Long time no see
I tryed to email you a while back about the Project but never got a answer
But i have had my hands full also lately with alot of private stuff...
I have Everything left as we left it somewhere on a usb stick ?
I dont remember if you had the latest version or i ?
Have you seen that some russian guys made a almost complete copy of our game ?
Not Another dungeon or something is it called.
Noticed they released it also on Xbox now..
The Publisher is the same that wanted to publish the game for us if iam not wrong
But we where so far from finished.
Iam intrested in also purchasing some pixel skills from you if you are intrested for some of my own Projects
I know your skills...

Nothing that stops us from looking at the Project again
We had some fun until i messed it up privatly

I where online to post that i uploaded a new update v 2.2..
And wonder if anyone have got the super Bright bug or sluggish Controls?

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