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AppGameKit Classic Chat / Compile release build

Author
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EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 23rd Aug 2018 06:34 Edited at: 23rd Aug 2018 09:57
is there a compile release build in AppGameKit 2 where the byte code is added to the executable file?

Db classic did this which gave the game a more finished feel
-EdzUp
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 26th Aug 2018 23:28
I meant include the byte code file in the final executable file so there is no bytecode.byr file
-EdzUp
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 26th Aug 2018 23:35
That would be fantastic and I have often wondered why it doesn't work that way too. Seems like it would be simple to tack the code on to the end of the file and have it packaged right into the executable.
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 26th Aug 2018 23:52
DB Classic done it which made it more professional as without the bytecode file the AppGameKit executable is just a player.
-EdzUp

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