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Newcomers AppGameKit Corner / Broadcast has stopped working on iOS but works on android. Any suggestions?

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Golelorn
2
Years of Service
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Joined: 20th Nov 2016
Location:
Posted: 24th Aug 2018 02:04
Not sure how to fix this. No errors. AppGameKit player just crashes on iOS. Works fine on Android. Any suggestions on how to debug?
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 24th Aug 2018 02:06
Are you using the latest verion of the app and AppGameKit?
Golelorn
2
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Joined: 20th Nov 2016
Location:
Posted: 24th Aug 2018 16:14
Yes, I do.
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Aug 2018 00:13
I just tested it on an Ipad and it's working for me. are you sure your apple devices is connected to the same network as your pc?
Golelorn
2
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Joined: 20th Nov 2016
Location:
Posted: 25th Aug 2018 00:23 Edited at: 25th Aug 2018 00:23
Yes, it is. I guess I will have to do some debugging to figure out why its crashing on iOS. Ugh. Always something. lol
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Aug 2018 00:34
First thing i would do is uninstall it and re-install it
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Aug 2018 00:37
Then maybe uninstall any apps you might have recently installed
Golelorn
2
Years of Service
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Joined: 20th Nov 2016
Location:
Posted: 25th Aug 2018 00:39
I did uninstall and reinstall. Then I took out commands that weren't mobile friendly. Ugh. No change. I am so curious what is messing it up without any sort of error.
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 26th Aug 2018 22:25
If you want to DM me the project i could test it on my kit
Golelorn
2
Years of Service
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Joined: 20th Nov 2016
Location:
Posted: 27th Aug 2018 01:35 Edited at: 27th Aug 2018 01:54
I appreciate it Blink, but the project is pretty large, and some of the artwork is not mine. I have 28 different agc files. Close to 10K lines of code from a complete beginner up to my current skill. Some of my earlier functions are downright scary. When I discover a bug in those early functions I literally shit my pants due to fright. I would not expect a stranger to take time out of their life to figure out my early nonsense( I have been making improvements ).

I will have to take some time out, and focus on it someday. Unfortunately, its been quite awhile since I tested on iOS.

I am just surprised it stopped on iOS when its so much more powerful than my android phone - plus I have never not had an error message before a crash.

I kinda feel like its in one of the shaders I use.

PS:
I also made sure I had plenty of space left on the HD. I have like 30GB left of space on the iPhone, but only about 500MB on my android. So, that was not the issue.

I see there is no way to debug in broadcast. Also, it crashes when AppGameKit says Waiting... I assume broadcast does not show until the first sync()?

Its def my project. I can load other projects with shaders and it works fine.

Disabled all the shaders, and still crashed. My next step is to check my memblock functions.

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