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AppGameKit Classic Chat / [SOLVED] Checking for nil in an array?

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Ohwrake
5
Years of Service
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Joined: 4th Sep 2018
Location: Belgium
Posted: 7th Sep 2018 16:12
Hello there,

I'm working on an AI, pathfinding.
Now the problem that occurred to me is as follows: I check every surrounding tile around the AI and check if they are passable or not when the AI reaches the limit of the level AppGameKit will return an error because the array is out of entries.

My question: is there a way to bypass this?

this is how I do it now, but when the AI reaches a wall it will return an error.


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puzzler2018
User Banned
Posted: 7th Sep 2018 16:22
This post has been marked by the post author as the answer.
Maybe check the boundaries



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