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AppGameKit/AppGameKit Studio Showcase / GOORK a c64 speccy tribute game....

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Cybermind
16
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Joined: 28th Nov 2002
Location: Denmark
Posted: 8th Nov 2018 20:00
I like your work, and this one looks amazing! I will keep an eye out for this I played Dragon Mind and Pixelstein 3D and liked them
13/0
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 8th Nov 2018 22:43
Thanks and i Think we have the same pixel sense in artwork
I hope to be able to do a update for this during the weekend but i have some things i have to do as a freelance coder first.
Trying to fund the game with that
There is alot done to make it work on mobiles when it comes to editing and higher resolution etc.

I also should finish my Visual agk app for all boring settings in a Project with Visual gui instead.
Cybermind
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Posted: 9th Nov 2018 08:59
I have paid an artist to improve the pixels in Pixel Killers, but I have made the artwork in Infected Machine myself and in some other not yet released projects But yes, it would seem like we are on the same page regarding pixels and how they should be placed

About the higher resolution stuff, I solved my issue with that by making everything sprites. The levels in Pixel Killers are drawn with memblocks (I create a memblock the size I want for my resolution which is 1280x720 for Pixel Killers, then I load each tile and convert to memblocks and put their information in the correct place in the first memblock, then I create an image from the first memblock when all tiles have been placed. If I just draw to an image then I am depended on the backbuffer which squeezes my image when it is not 16:9 format). What resolution issues are you battling?

13/0
Cliff Mellangard 3DEGS
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Posted: 9th Nov 2018 09:55
No i mean i have made it higher resolution
I found memblocks very slow so stopped using them a while back for Creation.
I made a few hacks with the draw commands and getimage instead to get a close to fx.
I made a function to create my tiles with memblocks but it took about 5 times longer to load then ?
The game now have a resolution of 280x160 to be more close to widescreen and not so much a retro resolution anymore

I hope i can release a update this weekend but its hard with working at 2 places to get the time now ......

I have to keep at it until sometime in january when they close the factory for more time to dev.
Cybermind
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Location: Denmark
Posted: 10th Nov 2018 00:55 Edited at: 10th Nov 2018 00:56
Ah, okay Yeah, memblocks are slow, it is better for my game though as I draw the entire map to an image and apply it to a screen sized sprite.
I don't think it is bad to increase the resolution, I mean, they also increased resolution from VIC20 to C64, so you are actually sticking to the spirit of that time

Where can I play it? EDIT: Found it in the first post I thought it was unreleased.
13/0
Cybermind
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Posted: 10th Nov 2018 01:04
Found a bug, maybe
13/0

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Cliff Mellangard 3DEGS
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Posted: 10th Nov 2018 05:55 Edited at: 10th Nov 2018 06:02
Thats fixed but the source files are old on itch
I will try to update this weekend...

Thanks for the donation
Cliff Mellangard 3DEGS
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Posted: 10th Nov 2018 09:48
Ok so now when i have two backers so where there time for a quick update a bit early to the project over at itch io

https://play8bitars.itch.io/goork/devlog/55510/goork-celebrates-its-second-backer-of-the-project
Cybermind
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Location: Denmark
Posted: 10th Nov 2018 13:08
WOW Your game is really good! Have a look at this if you'd like, you pay as you play, they might like Goork. I contacted them through their chat as I encountered an error trying signing up, but they've spotted the error an are working to fix it.

https://goplai.com/
13/0
Cliff Mellangard 3DEGS
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Posted: 10th Nov 2018 17:16 Edited at: 10th Nov 2018 17:18
Goork is not so much a game still but more a prototype but will look in to that later...
And thanks there is alot of work that no one can see in this project

Iam a bit tired now after going thru alot of code that is boring for the company i do some extra for right now…

Added alot of firebase stuff for buttons,pages and users use links
But its funding the project.
Cliff Mellangard 3DEGS
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Posted: 10th Nov 2018 20:31
Cybermind
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Posted: 11th Nov 2018 10:57
I can relate. I had a guy review a game of mine once, he complained about there not being online play and that these days, there should be online play in all games. Come on, a game for 4 euros... (He even got it for free). So I put in online play, another year of development and running server expenses every month. He obviously has no clue of how much work that goes into a feature like that.
13/0
Cliff Mellangard 3DEGS
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Posted: 11th Nov 2018 23:42
Sometimes do you wonder with people that review games ?
I spent the day to test how i should do with all editing on mobiles ?
The mapper have functions with only keyboard shortcuts so far .
But started to test how things would work on mobiles.
Also added a clone game maps and tiles to speed up for anyone that wants to make there own mod...

I will make tick buttons for some functions while editing on mobiles.


I also noticed that narpg seams more popular then expected on mobiles?

So maybe i should make a part 2 later..
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 12th Nov 2018 21:09 Edited at: 12th Nov 2018 21:13
Jay so finally is the editor completely mobile now and even works great on a small galaxy y
So i might release the first alpha to mobiles this weekend..

All gui buttons are placeholders so i could try them out..

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Cybermind
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Location: Denmark
Posted: 14th Nov 2018 14:12
Narpg looks great I don't like the gold/gem corner things too much though, they stand out too much in the otherwise nice dungeon style for me. I will give it a spin soon! You seem to be a talented and productive developer! Great work!
13/0
Cliff Mellangard 3DEGS
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Posted: 14th Nov 2018 21:36 Edited at: 14th Nov 2018 21:39
Thanks cybermind
Narpg is pretty much credit to puzzler2018 as he shared some code for random mazes i played with that ended up as the game narpg
Thats why the engine is named puzzler engine as a tribute.
I made to many games for a while and have started to remove and size down to get more quality now

I wonder how many we are that live pretty close to each other here at the forum?
Would be fun to meet up and share stuff at some kind of meetup on a weekend?
I live in Simrishamn in sweden close to ystad and malmö

Not that far from Bornholm,rönne and Köpenhamn

If we are not to may so could we be at my place as i have a huge retro games collection also
Cybermind
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Posted: 16th Nov 2018 09:41 Edited at: 16th Nov 2018 12:11
Quality over quantity! If you ask me

I love in North Jutland, so I am a bit far from Malmö, with no car But an event of some kind someday would be cool! I also have a collection of retro games, computers, and consoles, I am also into retro games and machines

EDIT: Just looked at trains to Simrishamn, 9-hour train ride from where I am Is there an airport near you?
13/0
Cliff Mellangard 3DEGS
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Posted: 20th Nov 2018 00:36
Yes in Kastrup near malmö..
I have 2 Gamecubes,2 retro trio that plays nes,genesis,snes ,7 ps2,1 ps3,1 Xbox one,wiiu,wii,snes mini,at games hd genesis,3ds xl and a couple of hundreds of games

Sorry for the late answer as i havent had the time to check the forums lately.

Alot of work

How did you like narpg?

Where made during 4-5 weeks so pretty small.

Someone did not like it as i got a review of 1 gameplay 1 controls 1 grafix last week

I dont care anymore as some people are simply a waste of time to care about …
Goggle havent updated there stats so i cant see wath country or profile yet and only his review score.
Cheers my friend
Cybermind
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Location: Denmark
Posted: 20th Nov 2018 14:46
I haven't tried it yet, I can't find it on Google Play :-(

Yeah, it is good to listen to constructive criticism, but not everything is great feedback. I have learned to love my games but not be so attached to them that I can't handle negative feedback.
13/0
Cliff Mellangard 3DEGS
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Posted: 20th Nov 2018 23:11
https://play.google.com/store/apps/details?id=com.play8bitars.narpg

You nead to search for not another retro pixel game

I know who it is now and is a wacky one i keep on rejecting on Facebook from the philipines

They dont know that i get a bunch of data even if they send reviews as blank users.
I get country ,os,hardware etc

Goggle have removed this ones reviews before from my apps where they also wrote 1,1,1 as score
This one if its the same keeps on sending dummy profiles and ask to be fb friends this whole year.
Cliff Mellangard 3DEGS
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Posted: 23rd Nov 2018 01:02
blink0k
AGK Developer
Gold Codemaster
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 23rd Nov 2018 08:57
Looking great Cliff! Love those background and tiles
Cliff Mellangard 3DEGS
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Posted: 23rd Nov 2018 15:16
Thanks blink..
I had planned to work on goork this weekend but got assigned new tasks on my freelance work i have to do instead
But it goes before pleasure.
Cliff Mellangard 3DEGS
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Posted: 24th Nov 2018 17:12
Anyone intrested in trying the painter and mapper on a android device?
Its being processed right now.
Cliff Mellangard 3DEGS
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Posted: 26th Nov 2018 23:03
fixed issue if read write permission fails on android,
added 16 colors to the tile painter,
so now is there 32 and there will be support for custom palettes at a later stage,

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EdzUp
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Posted: 27th Nov 2018 13:49 Edited at: 27th Nov 2018 13:56
I get a permission error about "sdcard/Mr_Goork_Files" on startup soo can't play it :/

If you create the folder "My_Goork_Files" the game runs
-EdzUp
Cliff Mellangard 3DEGS
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Posted: 27th Nov 2018 15:20
Cliff Mellangard 3DEGS
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Posted: 27th Nov 2018 15:57 Edited at: 27th Nov 2018 16:01
Found it where the lately added list all mod function that failed if the folder did not exist.

So check for 0.017 being uploaded now.


adding you to the android beta testers list in next update
Cliff Mellangard 3DEGS
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Posted: 4th Dec 2018 23:00 Edited at: 4th Dec 2018 23:01
Wath i have managed so far for the next update.
Made alot of things more clear and adding a basic boss section.
Fixing alot of bugs.
Cliff Mellangard 3DEGS
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Posted: 9th Dec 2018 20:25
Latest update is up on itch io…
being processed on goggle play.

check for version 0.020 computers and 0.20 on android.


I might have messed up a update on goggle play the last time with it not being published?

So this is a large update compared to it.
Cybermind
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Location: Denmark
Posted: 10th Dec 2018 19:23
Niiiiiice I have not forgotten Goork, I have just been swamped, I am helping an Esport thing getting stuff up and running here as the biggest time consumer I will play the updated version when I got more free time
13/0
Cliff Mellangard 3DEGS
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Posted: 11th Dec 2018 22:52
Thanks cybermind
Goork is pretty slow in getting noticed..
But weirdly pixelstein have suddenly got alot of downloads on android ?
I almost thought it to be dead?
Its around 311 downloads but dont generate any add revenue so dont do much for me
Seams to be russians that started to like it?
But fun that some plays it
Cybermind
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Posted: 12th Dec 2018 08:31
Yes, getting players is also my no. 1 priority, earning money is also important but not as important as people enjoying playing my games Congrats on Pixelstein!
13/0
Cliff Mellangard 3DEGS
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Posted: 21st Jan 2019 22:16
Fixed version from that super weird thrust and gravity bug is up for android,linux,windows,mac.

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