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FPSC Classic Models and Media / Nomad mod's gas lamp problem

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Joined: 16th Mar 2018
Posted: 25th Sep 2018 16:49
Hi, i'm building a dark level and i want to add some "gas lamps" from nomad mod. They are classic ww2 gas lamps modified with shaders and a specific script (attachlighttoentity.fpi).
If i put 8/9 lamps around a house (not so big) they don't work all the time but they stop making light if i move away from them (like 5 meters). They work only if i'm very close or if i pick up them.
I tried to make them "always active" and it work but only on a single casual lamp, the others don't work at all, also if i pick up them.

I'm using FPSC x9 1.20 with black ice mod.


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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 26th Sep 2018 11:03
Carloquiga Yes, the problem your having is a known issue with Fpsc and dynamic lights. I have been able to use
maybe two dynamic light markers and one or two more of the mod's "attachlighttoentity" at once, but that's it.
DX9 does have a limit for dynamic lights, about 6 or 8 I think? You can use more than that, just not all at once.
The solution is to work with Static lights and only use the Dynamic where needed.
My games never have bugs. They just develop random features..
Lots and lots of random features...
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Joined: 16th Mar 2018
Posted: 26th Sep 2018 14:51
Thanks for the answer, i'll use few dynamic light and i'll make the others static!
uzi idiot
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 14th Oct 2018 19:22
Black Ice Mod only supports 1 moving dynamic light at a time, so only the closest light will render. However it can have 4 unmoving dynamic lights of you need them
If something compiles on the first try. Something is terribly wrong.

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