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AppGameKit Classic Chat / Tier 1 -- I'm missing letters when I render a text to the screen

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basicFanatic
6
Years of Service
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Joined: 7th Jun 2017
Location:
Posted: 25th Oct 2018 19:59
I try to just display some text, like this:


And it ends up like this:
Quote: "a defg i l n t z ABCDE GHI L NOP RSTUV Y"


I tried it with various fonts, including the default one. Even for an error, isn't it pretty strange?
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 25th Oct 2018 21:06
Could you make a mini project that shows the problem (that I can cut and paste into the IDE)?... Happy to test it on my machine, but it looks like you're using render images and such and I don't want to guess at how you have it all set up.
basicFanatic
6
Years of Service
User Offline
Joined: 7th Jun 2017
Location:
Posted: 25th Oct 2018 21:34
I tried, but then the error suddenly disappeared and I had no clue why.

However, I had a function which I used for a simple loading screen. I found out that if I set the text to be invisible at the end of the function, the text would work fine later.

No clue why this even work but it does!



CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 25th Oct 2018 21:42
Haha! That's really strange. Good job on finding a work-around! I'd like to do a lot more with text. Do we have access to the default text render shader, or even set new shaders for text?

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