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AppGameKit Showcase / BallBot [Released]

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Zappo
14
Years of Service
User Offline
Joined: 27th Oct 2004
Location: In the post
Posted: 4th Dec 2018 15:34 Edited at: 5th Dec 2018 13:23
My new FREE mobile game "BallBot" is now available for Android users on Google Play:
https://play.google.com/store/apps/details?id=com.worldbydesign.ballbot

UPDATE: Now on Amazon too:
http://www.amazon.com/gp/mas/dl/android?p=com.worldbydesign.ballbot

UPDATE 2: Available on Apple App Store for iOS now:
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1445531198&mt=8

Pop the balls! More fun than bubble wrap

Features include:
32 levels to unlock.
"Pop-a-lot" mode for continuous play (great for stress relief - like popping bubble wrap).
Special balls including bombs.
Device high score saved.
World ranking so you can see how your score compares to other players around the globe.
Unlock collectables by performing special tasks.
Special balls for special days throughout the year (e.g. Christmas Day)



https://www.youtube.com/watch?v=OGHAs5M4DCY
The full game is FREE with NO in-app purchases. In-game adverts occur between certain levels to help support updates and the development of new games.

Chart data provided with kind permission from ELSPA
Zappo
14
Years of Service
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Joined: 27th Oct 2004
Location: In the post
Posted: 4th Dec 2018 23:13
Update: Now on the Amazon app store too:
http://www.amazon.com/gp/mas/dl/android?p=com.worldbydesign.ballbot

Chart data provided with kind permission from ELSPA
Cliff Mellangard 3DEGS
Developer
12
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Dec 2018 23:27
Looks nice
Simple game with good design so i hope you do well with it
Zappo
14
Years of Service
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Joined: 27th Oct 2004
Location: In the post
Posted: 5th Dec 2018 13:25
Thanks Cliff. Seems to be very well received so far.

Update: It is now available for iOS on the Apple App Store too:
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1445531198&mt=8

Chart data provided with kind permission from ELSPA
RickV
TGC Development Director
18
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 7th Dec 2018 09:11
Great game Zappo! Well done on another app release.

Please consider adding it to the AppGameKit showcase.
Development Director
TGC Team
Zappo
14
Years of Service
User Offline
Joined: 27th Oct 2004
Location: In the post
Posted: 7th Dec 2018 10:04
Thank you very much Rick.
I have submitted it to the AppGameKit Showcase now.

The game has caused a bit of a competition on social media with people clambering for the number 1 World Rank. For anyone interested in seeing what the top 10 scores currently are, they are available LIVE on my website here: https://www.worldbydesign.com/app/ballbot/
I've kept the number of unlockable badges and how you earn them secret... but I can tell you that if you rank in the top 3 you unlock a special badge

Chart data provided with kind permission from ELSPA
Ortu
DBPro Master
11
Years of Service
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 9th Dec 2018 06:04
Ranked 5

I'll say it's got good potential, but I would like to see more strategy and challenge involved. Right now it is enough to simply tap rapidly near the bottom center with no thought or care to what you are tapping.

Also, level 32 repeats endlessly until you get tired of it and let yourself lose, there is no barrier to the score other than the time you are willing to spend repeating the last level, you might consider just cutting it off after the first completion of 32 and your score is your score. This would encourage you to play better not just play longer.

Along that same vein, maybe you need to chain at least 2 balls of a color to clear them, 1 by itself wouldn't be enough and you would have to plan out your chains in order to complete the level.

"Enemy" balls that you should avoid are also a common mechanic for these types of games usually giving a time or score penalty if you tap them and force you to be a bit more aware of what you are tapping.

Overall though, you've done some good work here
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Zappo
14
Years of Service
User Offline
Joined: 27th Oct 2004
Location: In the post
Posted: 15th Dec 2018 22:16
Thanks for the feedback Ortu.

You can keep clicking randomly but you won't get a big score. To score BIG you must get chains. The longer the chain, the more you score for each ball.
Once you get to level 32 it will repeat but the time gets shorter with each iteration making it harder and harder until you can't carry on.
I like the idea of "bad balls" which you shouldn't destroy. Might add that in a future update.

Chart data provided with kind permission from ELSPA

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