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Newcomers AppGameKit Corner / Thrust and gravity on a 2d sprite

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Joined: 15th Feb 2018
Posted: 6th Dec 2018 10:26
Hi guys, I am looking for a working template where gravity and thrust are applied to a sprite. I have tried tacking together bits from the tutorial and always come unstuck in various way... I cannot make thrust and gravity look realistic..

Imagine a space ship with thrusters.... when you press the up button, it should go up.... when you stop thrusting it should slow down until it stops and then fall back down...

I think I have the hang of collisions etc, but this part is doing my head in...

Has anyone seen any templates where this is demonstrated?
AGK Developer
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th Dec 2018 23:22 Edited at: 6th Dec 2018 23:25
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Joined: 15th Feb 2018
Posted: 9th Dec 2018 06:17
Thanks Blink0k. Ill check it out.
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 2nd Feb 2019 21:27
Thrust and gravity is just mathematical it is best to use the built in commands but sometimes
theres a need to avoid that my lunar lander code is an example without physics not so sure
how well you can follow the code but here it is

dont worry about the memblock code in there as the program uses colors for collision detection just know thats what the getpixelcolor is all about
if you get stuck the thread is here with allot of other examples most are just
copy paste and run good luck I wish you well with your projects

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