Hello, I'm asking this because I'd like to use the water shader provided with Black ice Mod v9 as a refraction shader for glass materials. Which would allow me to get an actual distortion on everything visible behind a glass entity. Just like FPS Creator X10.
I tried to assign the shader to a glass entity but it didn't worked as intended : the shader was making the texture to wobble just like water and opaque.
Is there a way to tweak the shader to make it work like a real refraction shader ? I mean, if it does work on water, it could be tweaked to work on dynamic entities, right ?
Here's a picture of what I'd like to do.
Thank you !