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AppGameKit Classic Chat / For TGC : Plugin Handler [Source code addon/modules] in AppGameKit ?

Author
Message
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 1st Feb 2019 16:26
Is there a way to define (in configuration) a folder or a local repository where snippets, methods, plugins (source code) may be put forAppGameKit
And when we use "Include" command, it check in this folder too, so , it may allow to create specific module that can be easily inserted in project without having 50.000 copies of the module in the computer.

Can TGC develop this capability for AppGameKit ?
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 1st Feb 2019 21:03
if your using the projects directory then you could create a "include" directory in there and when you include in your app you could reference it like so
#include "../include/include_file.agc"
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 2nd Feb 2019 00:50
@BlinkOk : I know this.

From what I've searched, it does not handle what I expected.
I hope TGC will add this feature one day ..

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