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AppGameKit Studio Chat / Adding source files to project not working correctly (Mac OS)

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hendron
8
Years of Service
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Joined: 20th Dec 2015
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Posted: 3rd Mar 2019 22:38
Not sure if this issue has been reported already or not. This is on Mac OS 10.14.2

Here are the steps I’m following:

1. Create a new project from AGKStudio
2. Create a new source file via File > New Source File
3. Add some code.
4. Save the file to my project folder as “TestInclude.agc” and close it.
5. Right click on the project in the Project panel, select Add File to Project
6. Select the file I just saved.

Closing AGKS and re-opening it will cause the included file to appear blank in the editor. Hovering over the file with the mouse reveals its path to be “../../../../TestInclude.agc”. Also, if I save the file into a subfolder (such as “Includes”) in step 4, the IDE will append the name of the subfolder to the front of the filename when importing it, so it will import as “IncludesTestInclude.agc”

As a side note, creating the same project in AGKClassic and then opening it in AGKStudio works fine.

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