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AppGameKit Classic Chat / Classic Remake Gamejam Winnner Announced 3 pm UTC +1030 20th March

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fubarpk
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Posted: 4th Mar 2019 22:44 Edited at: 4th Mar 2019 23:32
Ide like to start a GameJam if I can get enough people interested

inspired by this thread https://forum.thegamecreators.com/thread/223516

The idea is to bring back to life a classic arcade game

I will be judging the winner and unless someone can donate a prize there will be no prizes
Quote: "The competition start date will Friday 8th of march and end on Monday the 18th March
that allows for 2 weekends."


Judging Criteria
1>closeness to the original
2>playability
3>difficulty involved to reproduce
4> completeness

It is asked that contenders comment their code well but not required, and pretty graphics
are not required and wont be given any bonus points. In my opinion if you make the best
Galaxian and use blocks for the Galaxians your on a winner in my boat.


Rules
The game has to be a classic remake and i would prefer one over 20 years old this should
allow many variations and not limit people to graphical choices.

Quote: "To enter first you must name the classic you want to bring back to life on this page. To get
a variety of entries only one submission of a type is allowed and the first to post what they want
to bring back to life gets that one to bring to life. It also allows me to know how many people are
entering"


The final Entry can be submitted here as a source code comment with any media attached or a link
to the complete working project
fubar
puzzler2018
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Posted: 4th Mar 2019 22:48
Donkey Kong old classic

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nz0
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Posted: 4th Mar 2019 23:23 Edited at: 4th Mar 2019 23:29
bah - you grabbed it
So you are not entering yourself then, fubarpk?

Also, is a couple of weekends enough?
fubarpk
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Posted: 4th Mar 2019 23:28
Quote: "So you are not entering yourself then, fubarpk?"

Nope il just judge this one hopefully we will get quite a few interested and perhaps someone can offer a prize
fubar
puzzler2018
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Posted: 4th Mar 2019 23:29
nz0- i really dont mind doing something else...
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nz0
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Posted: 4th Mar 2019 23:30
puzzler2018
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Posted: 4th Mar 2019 23:30
nz0 you do Donkey Kong


Ill do CarVUP




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nz0
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Posted: 4th Mar 2019 23:34
puzzler2018
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Posted: 4th Mar 2019 23:36 Edited at: 4th Mar 2019 23:39
up to you LOL - dont want to ease that onto you lol.. Mind persuaded - CarVUP it is for me... LOL

OK - now shall make some use of the Sprite Modeller to see if that comes useful in creating the items - B O N U S - furious car in motion.

Fubarpk - can we post updates on progressions?
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nz0
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Posted: 4th Mar 2019 23:38
Unless the timeframe is relaxed, I think I can do that in the time allowed.. well one level perhaps lol
puzzler2018
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Posted: 4th Mar 2019 23:40 Edited at: 4th Mar 2019 23:40
2 week i think is a bit short for anything more than 1 level - i agree - what with all the graphics to do too
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puzzler2018
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Posted: 5th Mar 2019 23:42
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nz0
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Posted: 6th Mar 2019 00:26
have we started?

I was hoping the time limit was extended so we could get a few more people interested.
fubarpk
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Posted: 6th Mar 2019 00:35
Quote: "I was hoping the time limit was extended so we could get a few more people interested."

not officially starting until this Friday that should give people time to join in but may be a flop who knows
fubar
puzzler2018
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Posted: 6th Mar 2019 00:39
Soreee -- Shall continue on Friday
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puzzler2018
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Posted: 6th Mar 2019 00:43
Please etend the time limit, for others to compete having their own daily family and work lives to compete with too.

maybe a month.
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Santman
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Posted: 6th Mar 2019 13:41
Yeah.......I think it's safe to say Puzzler just started. Lol.

Would live to join in guys, but I'll working hard to get the world builder tested and do a diploma on the side, but good luck......Will keep an eye on the thread.
fubarpk
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Posted: 6th Mar 2019 14:06
@puzzler
I think 2 weeks is enough as it doesn't have to be a releasable version and I believe if you give people too much time they only use the extra time procrastinating
that's 2 weekends and ive seen you create allot in two weeks

@santman
Would love to see what you can or would do but its always nice to have spectators too

Quote: "I was hoping the time limit was extended so we could get a few more people interested."

Il consider that if we get late applications but so far only 2 people which is kinda sad really but still plenty of time as officially it don't start till this Friday
Usually game jams are more popular and 2 weekends allows for any people who work to have plenty of time to produce something. Like i have said previously
it might be blocks that move around in formation for the game galaxians to me thats better than pretty aliens that dont move in formation like the original


fubar
Santman
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Posted: 6th Mar 2019 15:07
Work isn't the only factor.......I have 3 kids too, I'm limited to a couple hours an evening through the week at best, and a few at weekends.

Next time though, I'll see join in.
Cliff Mellangard 3DEGS
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Posted: 6th Mar 2019 23:02
puzzler2018
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Posted: 6th Mar 2019 23:07
A shame.. Im sure its ok though - maybe we will at least have 1 finished project at least, done and dusted lmao

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blink0k
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Posted: 8th Mar 2019 03:58
Is Sky Roads a classic arcade game?
fubarpk
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Posted: 8th Mar 2019 04:31 Edited at: 8th Mar 2019 05:20
Quote: "Is Sky Roads a classic arcade game?"

its over 20 years old with the original being released in 1993
so ide allow it

the main reason why I said classic was to make the coding simplified compared to one of the more newer releases
such as WOW for example but as Warcraft1 itself was well over the 20 year mark Warcraft would be allowed but WOW
would be frowned upon. More just a way to make it codeable with just 2 weekends. Most games one level should atleast
be achievable


Quote: "just a thumbs up to those planning on entering that you need to nominate your game on this thread that way we shouldn't
get the same game twice"

fubar
puzzler2018
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Posted: 8th Mar 2019 14:45
Time to continued from where i left off on my one as its now 8th... catch up in a week or 2 on this one.
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fubarpk
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Posted: 8th Mar 2019 15:37
Entries so far
nzo Donkey Kong
puzzler Car vup
blinkOk Sky Roads not confirmed

Quote: "Still plenty of time for people to get there entries in"

with two complete weekends
fubar
GarBenjamin
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Posted: 8th Mar 2019 17:01
I might play around with something if we have 2 weeks to do it. It would definitely be either simple rectangles / other primitives or ultra low rez like much lower than the original resolution. Simply because graphics are such a huge timesink and have nothing to do with playability and fun anyway as long as everything is readable.
puzzler2018
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Posted: 8th Mar 2019 18:38
Its nice to see you trying to take part



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fubarpk
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Posted: 8th Mar 2019 21:34
that would be great garbenjamin as prettiness wont be considered in the final judging
fubar
puzzler2018
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Posted: 8th Mar 2019 21:46 Edited at: 8th Mar 2019 21:47
My time is with this now....All good fun. creating apples, melons, bananas, cherries, orangles bla bla bla
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puzzler2018
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Posted: 8th Mar 2019 21:54 Edited at: 8th Mar 2019 21:55
Just remember - there will be no media with me- so need get the SIN and COS correct..
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puzzler2018
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Posted: 8th Mar 2019 22:11
Progress
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fubarpk
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Posted: 8th Mar 2019 22:16
screen pic looks cool
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GarBenjamin
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Posted: 9th Mar 2019 05:19 Edited at: 9th Mar 2019 21:56
Okay sounds good. So many cool arcade games. I will have to take some time tonight and tomorrow to figure out what I want to do then will post it in here.

EDIT: Whew so much time searching and still only considered a tiny percentage of the games available.

But of the ones I considered narrow it down to one of these three. Tonight or tomorrow I will choose one.




nz0
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Posted: 9th Mar 2019 22:38
Elevator action is a great game. Always fancied having a try at remaking that one day.
There was a really good modern remake done which kind of drained my enthusiasm though.
puzzler2018
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Posted: 9th Mar 2019 22:45
Awesome to be involved - i love the Arabian theme - welcome anyway and good to be been involved..
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fubarpk
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Posted: 9th Mar 2019 23:04 Edited at: 9th Mar 2019 23:08
Quote: "Elevator action is a great game."

I agree I was def a fan of that one

Arabian looked cool but never played that one
Super Cobra was one i played hahah wasnt very good at it, but after looking at it wonder if that evolved from choplifter
or perhaps the other way around would have to check dates

Quote: "Definately some great games to chose from. I plan to watch some videos of each of the games submitted prior
to judging so as i can get a feel for games i have not played and to be reminded of what they are like."

So the final judging will prob take a little time and wont be rushed as there is a variance in gameplay and i want to be as fair
as possible.

great to see the ideas people are having

PS as some games had many more levels than others for example if a game had a hundred levels it wouldn't be expected
to have all of the levels that would be kinda impossible for a weekend. Espesh as some of the older games only had 4. So when
I award points for each category this will be considered as fairly as I can manage
fubar
GarBenjamin
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Posted: 10th Mar 2019 19:11 Edited at: 10th Mar 2019 20:39
I'm still not sure which I am doing. But I did take some time this morning to create a set of 4x4 pixel tiles for an ultra lowrez 160x120 Elevator Action.

And here is the actual 160x120 screen size mockup for it...


And what it would look like scaled up to 1280x720
fubarpk
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Posted: 10th Mar 2019 19:13
very much like the original Garbenjamin
fubar
blink0k
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Posted: 10th Mar 2019 19:29
Ditto. You always seem to capture the pixel spirit
puzzler2018
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Posted: 10th Mar 2019 22:27
Car physics in place, jumping, hitting above platforms now in place

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GarBenjamin
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Posted: 10th Mar 2019 22:43 Edited at: 10th Mar 2019 23:03
Awesome puzzler those are the important bits! I have done nothing except pushing pixels so far. Lol
And that is a cool game. I seem to remember playing a port of it on the Amiga or a game like it anyway. But it may have been on the NES.
nz0
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Posted: 11th Mar 2019 01:05
I'm working in the original resolution of 224x256 for my game.
I've noticed some issues when working at lo-res and pixel perfect checking.

For instance, I am using the min/mag filters on the images and also the UV clamping on the sprites, but found that there's still a problem with certain sprite check commands which require me to use sub-pixel checks.

An example is that if you had 2 sprites of say, 16px width next to each other, then you can still get no-hit checks in between them. I've had to resort to some double checks e.g. 15 and 17 or sometimes check sub-pixels such as 16.5.
With spritegroup checks I've noticed for instance, don't work on the (pixel edge) of the collision shape and some have to be in it (even 0.5 of a pixel).

Am I missing another setup or property to get 100% single pixel precision for sprite checks?

No demo to show yet, but I got screen/map builder done and main character running, jumping and going up/down ladders.
I think I'm going to completely rewrite the ladder stuff, as it's a bit buggy and I think I can do it better, as I am relying on some strange checks to see if he can go up and down ladders and control the animations better.

nz0
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Posted: 11th Mar 2019 01:11
@garbenjamin I think that's a great game to try.
There's quite a bit of difficulty in that game to code, mainly around the difficulty. I wish you luck

@puzzler Not sure about Carvup - don't know the game. Look forward to seeing what you come up with tho.

blink0k
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Posted: 11th Mar 2019 01:28
Does you virtual resolution match your windows size?
Do you use min/mag filters on a per image basis or set them as default?
nz0
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Posted: 11th Mar 2019 01:33
The window size is *4 the virtual size.
The min/mag filters are on the one atlas image.

I think there's possibly some issues sometimes of your sprite comes from an atlas, so may try them as individual images if it becomes a pain.

blink0k
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Posted: 11th Mar 2019 01:47 Edited at: 11th Mar 2019 01:52
Maybe try setting min/mag as default

Have you tried removing min/mag/clamp and seeing what happens then?

If you posted and example i would be happy to have a look at it
puzzler2018
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Posted: 11th Mar 2019 16:29
All looking promising from everyone

When is it due up. Midnight Sunday (monday morning at 00:01 or midnight Monday 18th at 23:59

-)
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fubarpk
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Posted: 11th Mar 2019 16:53 Edited at: 11th Mar 2019 17:23
@puzzler definitely not till the Monday which would be Tuesday Australia time 1201 am UTC +1030 19th March allowing for timezone differences and last minute entries
Thats when i plan to start grading the entries it will take some time to grade the entries as i have been researching the entries coming but will require me to play the games and possibly
the originals or atleast see videos of them and announcements wont be until later in the week probably the following Wednesday UTC but if in the time im marking them someone
squeezes in an entry I may accept it providing its not too far over the time. Think thats being as flexible as i can be and thats trying to make allowances for the people who got a late
start
fubar
Bengismo
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Posted: 11th Mar 2019 17:16 Edited at: 11th Mar 2019 17:19
Quote: "The window size is *4 the virtual size.
The min/mag filters are on the one atlas image.

I think there's possibly some issues sometimes of your sprite comes from an atlas, so may try them as individual images if it becomes a pain."


SetSpriteUVBorder(spriteID,0) <- the documentation covers that atlas's have different borders set

Annoyingly when using atlas's the UV border of 0.5 all the way round where as its 0 for a sprite on its own image. You can manually change it so you shouldn't have the issue.

Also take a look at setting the sprite snap so that it cant be located between two pixels. SetSpriteSnap()
nz0
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Posted: 11th Mar 2019 19:10 Edited at: 11th Mar 2019 19:10
@bengismo - I had SetSpriteUVBorder(spriteID,0) in place.
It might be the SetSpriteSnap() I'm missing...

@blinkOK - the min/mag/clamps are all necessary for one reason or another - I have a feeling the SetSpriteSnap() is the missing piece.

Time to have another go at the ladder stuff tonight and hopefully fix up the sub pixel thing.

cheers for the suggestions

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