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AppGameKit Classic Chat / [SOLVED] Weapon poking through objects

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MateiSoft
11
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Joined: 22nd Oct 2012
Location:
Posted: 6th Mar 2019 19:06
Hello Community,

Can someone please give me some advice on how can I make an object not intersecting visually with other objects? Something like DBPro had: "disableobjectzdepth" or some sort.

Thank you!
www.alexmatei.com

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Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Mar 2019 23:00
This post has been marked by the post author as the answer.
SetObjectDepthRange
Description
Sets the range of depth values that this object is mapped to. By default this is 0 to 1 where 0 is the near plane and 1 is the far plane. For example setting a depth range of 1,1 will make every pixel in this object have a depth value of 1 when comparing and writing to the depth buffer. Values will be clamped to the range 0 to 1, objects outside the near or far planes will still be clipped. Reverse mappings are allowed by setting near greater than far.
Definition
SetObjectDepthRange( objID, zNear, zFar )
Parameters
objID - The ID of the object to modify.
near - The start of the depth range for this object
far - The end of the depth range for this object
MateiSoft
11
Years of Service
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Joined: 22nd Oct 2012
Location:
Posted: 8th Mar 2019 15:48
Huge thanks!
www.alexmatei.com
Golelorn
7
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Joined: 20th Nov 2016
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Posted: 8th Mar 2019 21:26
Doing this won't make the object appear in front of something when behind it?

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