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AppGameKit Studio Chat / [SOLVED] AGK Studio's code editor can not display Japanese.

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ECL.JP
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Joined: 11th Mar 2019
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Posted: 11th Mar 2019 23:18
I purchased AppGameKit Studio. Although AppGameKit Classic's code editor could correctly display Japanese, AppGameKit Studio can not display Japanese. Can I change the font in the code editor?

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I'm not good english. I use google translation.

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nickydemon
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Joined: 19th May 2015
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Posted: 14th Mar 2019 01:09
日本人ユーザーがいるのはちょっと驚きました 笑
Agkは日本にあまり人気がないと思いました。
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 14th Mar 2019 05:20
Quote: "日本人ユーザーがいるのはちょっと驚きました 笑"


世界中で AppGameKit を使用している国がわからない you never know what countries use AppGameKit as its worldwide

fubar
ECL.JP
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Posted: 15th Mar 2019 06:42 Edited at: 15th Mar 2019 06:59
おそらくTwitterで日本語で#AppGameKitで投稿してる99%は私だと思います
元はGMS1ユーザーでしたがコスパと機能面でAGKをメインにしました。

AGK Classicは日本語入力も日本語表示も問題なかったのですが、Studioになってエディタが1byte文字しか受け付けてくれなくなって残念です。

[Mod edit] whilst this thread is about Japanese text it is still an English speaking forum so please try to keep the content in English.
Here is the Google Translate for this one :
Perhaps I think that 99% of posts on #AppGameKit in Japanese on Twitter are me
Originally was a GMS1 user, but made Cospa and AppGameKit main in terms of functions.

AGK Classic has no problem with Japanese input and Japanese display, but it is disappointing that the editor can only accept 1 byte characters in Studio.
ECL.JP
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Posted: 15th Mar 2019 23:27
I'm sorry. I thought there would be no problem because there were other Japanese posts.
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 17th Mar 2019 13:51 Edited at: 17th Mar 2019 13:53
Hello ECL.JP,

I am sorry to hear the issue with the editor.
In the meantime
There was some sort of plugin agk classic around, where you only have to add the new commands as keycodes in order
to use notepad++ as the main editor. Maybe you give it a try!
There have to be some modifications, but studio should be capable of mastering it!

Try this search in google:
Quote: "agk nodepad++ site:forum.thegamecreators.com"


You will find a lot of usful threads, notepad++ for AppGameKit, already sorted for you.


Cheers,
Jack!

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ECL.JP
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Posted: 2nd May 2019 23:38
This post has been marked by the post author as the answer.
Thank you Jack.
I was away from the forum for a while.

In AppGameKit Studio 0.80, I confirmed that Japanese input and display were correctly done in the code editor.
Thank you very much!

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