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AppGameKit Studio Chat / World map generations

Author
Message
puzzler2018
User Banned
Posted: 12th Mar 2019 23:00
Just out of interest

Will / Does AGKS have the 3D to allow us to create mesh memblocks at ease, with a huge size of 100,000 (GPU/Shader limit) - or do we still have to manually build them with the SetMeshMemblock commands and that we stilll have
to work out how to build big worlds? or is there any special commands coming to support big worlds with 1 Draw object command instead of 1000s objects.

eg
Would it do a big Minecraft world at ease??



Tier 1 Developer
Bored of the Rings
User Banned
Posted: 13th Mar 2019 00:49
good question as I'm also working on memblock stuff. access to memblock, object, image , array, function etc pointers would be great to see, not just at tier2 level.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Santman
12
Years of Service
User Offline
Joined: 15th Sep 2011
Location: Inverness
Posted: 13th Mar 2019 12:03
Puzzler, it doesn't do Minecraft world's, but do you want to test my world builder?

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