Thanks dude ! Flatlander should include that in a future release of BIM !
Bond1 wrote: "This shader is for skinned meshes. It uses diffuse, normal, and specular textures.
It includes a fixed point light, and mixes a sky and ground color with the global ambient
light, using the per-pixel normal to determine the blend. This has the effect of
simulating global illumination, even with 100% ambient lighting. Any area of the model pointing
toward the ground will be in shadow, and this includes detail from the normal map.
It will also produce an animated glow effect, and this is controlled by the alpha channel
of the specular map. "
Nice, this shader sounds amazing. I can't wait to fiddle with, with my little grubby fingers !