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AppGameKit Classic Chat / [SOLVED] Is there a formula/command for the camera to adjust its position to have the entire object in view?

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Golelorn
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Posted: 1st Apr 2019 23:25 Edited at: 1st Apr 2019 23:25
For instance, if my object is 10x15 (or even 100X150)how far back or forward should I move the camera, so the entire thing is in view and showing as little "black" as possible? Or are their commands to set the X and Y for the camera?

I see a lot of camera commands, but the instructions are pretty confusing for someone with little knowledge.

Thanks.

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blink0k
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Posted: 1st Apr 2019 23:35 Edited at: 1st Apr 2019 23:36
This post has been marked by the post author as the answer.
Have a look here. Madbit has a very simple and elegant solution

I have done some additional work on it here. Either my math or my theory didn't hold up
Golelorn
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Posted: 1st Apr 2019 23:45
Thanks Blink!
Golelorn
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Posted: 2nd Apr 2019 04:26 Edited at: 2nd Apr 2019 06:24
With your theory Blink I was able to come up with this:


I still need to adjust for objects that have a much larger height than width. But, so far works pretty nice. It "should" also center on objects despite its origin.

blink0k
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Posted: 2nd Apr 2019 04:34
Yes. It's important to remember that GetObjectSizeMaxX/Y/Z and GetObjectSizeMinX/Y/Z do not reflect rotation or scaling of the object.
So say if the object is scaled up by 2 and rotated 45o around Y axis, GetObjectSizeMin/Max values will not change
Golelorn
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Posted: 2nd Apr 2019 04:35
Ok, that shouldn't really hurt me. But I will remember in case I am wrong.
Golelorn
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Posted: 2nd Apr 2019 04:47
Sorry, marked my original questions as answer. Fixed that to mark Blink0K as the answer.
blink0k
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Posted: 2nd Apr 2019 06:03
I think;
GetObjectSizeMaxZ(ObjID)-GetObjectSizeMinZ(ObjID)/2
Should read;
(GetObjectSizeMaxZ(ObjID)-GetObjectSizeMinZ(ObjID)/2
Golelorn
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Posted: 2nd Apr 2019 06:19
Wow. Thank you, Blink. I owe ya.

You have no idea how many times those order of operations have come back to bite me in my ass.

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