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FPSC Classic Models and Media / Free computer entity for FPSC x9

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tedbrogan12
5
Years of Service
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Joined: 21st Mar 2019
Location:
Posted: 4th Apr 2019 18:10
Free computer entity. all textures and model made by me. Use for commercial or whatever. Just extract to your FPS creator directory and merge with files.

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 4th Apr 2019 19:53
tedbrogan12 Sweet Thanks for sharing. Should come in handy.
What 3d modeling software did you use?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Apr 2019 20:54
Looks like a "Point of Sale" register for a fast food joint.
Can I get fries with that?
tedbrogan12
5
Years of Service
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Joined: 21st Mar 2019
Location:
Posted: 4th Apr 2019 23:05
ncmako Used Blender for the model. Will be posting more freebies soon. Got to give back for using free FPSC software. I like Classic because my computer has troubles with Gameguru...not enough system power. Need a new Video card but can't afford. X9 runs great though. Working on my Sci-fi game.
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 5th Apr 2019 21:50
@ tedbrogan12 Well good work so far. Keep it up
Quote: "Will be posting more freebies soon"

Free is always good
I Haven't posted anything in awhile now, I should do something also...
My games never have bugs. They just develop random features..
Lots and lots of random features...
Location: You know that space between a dresser and the floor ? Yeah, that's where
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 5th Apr 2019 22:46
very cool. thanks for sharing.
gamer, lover, filmmaker
Olde Skool Programmer
17
Years of Service
User Offline
Joined: 21st Nov 2006
Location:
Posted: 11th Apr 2019 03:17
thanx for posting i appreciate these assets
Go do that voodoo that you do so well!
uzi idiot
Valued Member
14
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 15th Apr 2019 10:33
What format are you using for the textures? They look really compressed. Use DDS for everything, FPSC will automatically convert textures to this, compressing them twice and ruining quality.
Also if you're going to use photos for textures try and reduce reflections and highlights as much as possible. This is extremely important for wall and floor textures as otherwise 'hotspots' reveal where a texture tiles.
The best way to do this is to use a polarizer filter. Just go to the cinema and pick up a pair of 3D glasses, hold one eye in front of your camera lens and rotate it until the reflections are less visible.
Also the seams are really obvious. Add some padding or a background colour around UV tiles to hide them, this is especially helps when mipmapping at a distance.
If something compiles on the first try. Something is terribly wrong.

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