Hi,
The latest Alpha is now available. Here's a video that highlights the key new features;
AppGameKit Studio Alpha 0.51 - CHANGE LOG
Scene Editor
* Allow adding of "Edit Box" with basic setup settings.
* "Edit Box" added border color and border size settings.
* Copy/Duplicate/Multiple Duplicate now also copy over the Array Group.
* Resolution window now scale to font size.
* Generated code can be used with "#option_explicit"
* Added scene_cleanup() to clean up all used scene media.
* Added scene_fade( percent_fade) 0-100, allow you to fade in or out a scene.
* Fixed bug with text/editbox/virtualbutton array index.
* Added basic physics. On-off/shape/mode/rotate/bullet.
* Added physics debug option in test mode.
* Added Physics Walls support.
* Added generation of physics agk code.
* Fixed physics bugs.
* Added Physics Restitution support.
* Added physics support for SetPhysicsMaxPolygonPoints.
* Added Layer system to "Draw Mode".
* Added physics support for setting "center of mass","mass","friction","liniar damping","angular damping"
IDE
* Fullscreen mode now remembers settings from before fullscreen and restore these when you exit fullscreen.
* Fullscreen reminder to press F11 to exit fullscreen.
* Reset selection states after a cut.
* Added auto scroll when selecting with the mouse. Will trigger when mouse is placed on the 2 last line or the 2 top lines. horizontal scroll is also possible.
* Added: "Save Layout" to view menu.
* Added Preferences: "Restore Layout on Startup" if checked it will try to restore your "saved" layout on startup.
Keyboard Shortcuts
* Are checked so they cant interfere with normal keyboard operations.
Code Properties
* You can now use globals with type definition like this:
global myint as integer = 3 //[IDEGUIADD],integer,my integer
global myflt as float = 3.14 //[IDEGUIADD],float,my float
global mystr as string = "foobar" //[IDEGUIADD],string,my string
Media Files
* Added button to diplay icons as small/normal/large
* Added Refresh button if for some reason your OS dont allow monitoring of folders.
Bug Fixes
* Sprite Sheet had inverted Columns/Rows that make it impossible to setup a atlas that was not square.
* Display Atlas with correct ratio in scene manager.
Mac
* Added save/restore windows position.
* Added latest commands to compiler.
Development Director
TGC Team