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AppGameKit Classic Chat / how do people create child objects in blender

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fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 18th Apr 2019 04:16 Edited at: 18th Apr 2019 04:17
I have got several trees where the leaves I thought I made them to be children in blender
the 3ds models show the bark and inside the bark the child objects ie leaves and branches
but when I import into agk with loadobjectwithchildren it reports 0 children

the plan was to use a different texture for the children than the primary object

There must be something else I have to do with the model export but im not sure as when I load
them back into blender it still shows the children but nothing in AGK

the code im using
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 18th Apr 2019 05:54
this is one of the tree objects http://users.tpg.com.au/subarpk/tree_1.3ds
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 18th Apr 2019 06:04
1. Try exporting the scene
2. Try animating objects and then export
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 18th Apr 2019 11:01 Edited at: 18th Apr 2019 14:48
Thanks blink that did the trick but when I exported as .x or .fbx
cant see animation option exporting 3ds in blender. I think probably
because I didn't make one lol I forget about keyframes but that gives
me something to work with.


Edit silly me was making them bones instead of children I have forgotten
so much
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk

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