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AppGameKit Studio Chat / [Request] Drawing Images instead of sprites

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Message
PeterPotamus
6
Years of Service
User Offline
Joined: 19th Apr 2017
Location: The Netherlands
Posted: 3rd May 2019 13:37
Hi everyone,

Is it possible to draw loaded images directly onto the screen instead of making sprites of with said images and then display the sprites?
This could come in quite handy when dealing with (very) large maps.

Just a thought.

Bengismo
6
Years of Service
User Offline
Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 3rd May 2019 14:09
Drawsprite() allows you to draw many images with one sprite
Takis76
18
Years of Service
User Offline
Joined: 9th Apr 2005
Location: Greece
Posted: 4th May 2019 11:23 Edited at: 4th May 2019 11:33
Quote: "
Hi everyone,

Is it possible to draw loaded images directly onto the screen instead of making sprites of with said images and then display the sprites?
This could come in quite handy when dealing with (very) large maps.

Just a thought.
"

+1

I would liked to have this as a drawimage directly function like it was in original DarkBasic Pro.
Loading images then convert them to sprites and then automatically present is little annoying and each time to hide them one by one.
The old DarkBasic Pro drawimage functions was very nice.

I will post a feature request.
Dark Lord Beholder Project.
Role Playing Game like Lands of Lore 1 and Eye of the Beholder 2.
https://facebook.com/darklordbeholder

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