Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Alex2016z
4
Years of Service
User Offline
Joined: 4th May 2019
Location:
Posted: 5th May 2019 09:35
Is there anywhere bones system tutorial?
Ortu
DBPro Master
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 5th May 2019 17:49 Edited at: 5th May 2019 17:49
That's a pretty general question. Can you narrow it in to a more specific question or problem?

Setting up and animating bones will mainly be done in a modelling program like max, maya, or blender

Dbpro would mainly just work with the animations and not the bones directly
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Bored of the Rings
User Banned
Posted: 5th May 2019 20:32
yes, I mean, are you looking to add / link limbs to an object etc?
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Alex2016z
4
Years of Service
User Offline
Joined: 4th May 2019
Location:
Posted: 6th May 2019 09:06 Edited at: 6th May 2019 10:07
Where can l begin? Convert x? Commands I can use? Some specific things?
Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 6th May 2019 20:07

I think most people use a program like Milkshape or Fragmotion or Blender to do rigging and animations.
Once your model is rigged and animated, output it to X format for loading in DBPro.

After loading in DBPro, use PLAY OBJECT or SET OBJECT FRAME.
Send your parents to noisy sprite demo hell... enter the D-Zone
Alex2016z
4
Years of Service
User Offline
Joined: 4th May 2019
Location:
Posted: 7th May 2019 08:41
Ok, thanks, much better.
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 8th May 2019 03:46
DBP refers to bones as limbs. I've attached a pic of the LIMB commands from the help file I have.



So many games to code.....so little time.

Attachments

Login to view attachments
Alex2016z
4
Years of Service
User Offline
Joined: 4th May 2019
Location:
Posted: 8th May 2019 09:04
Thanks. Great, it works.
I can make anything I want, I can make my own morph system. Limbs are cool. Only one thing, that doesnt work: objects that linked to bones, not moving with bones, maybe, because of blender convert. I don't try to link it manually yet.

Login to post a reply

Server time is: 2024-04-26 14:13:20
Your offset time is: 2024-04-26 14:13:20