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Alex2016z
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Joined: 4th May 2019
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Posted: 5th May 2019 09:35
Is there anywhere bones system tutorial?
Ortu
DBPro Master
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 5th May 2019 17:49 Edited at: 5th May 2019 17:49
That's a pretty general question. Can you narrow it in to a more specific question or problem?

Setting up and animating bones will mainly be done in a modelling program like max, maya, or blender

Dbpro would mainly just work with the animations and not the bones directly
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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 5th May 2019 20:32
yes, I mean, are you looking to add / link limbs to an object etc?
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Alex2016z
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Joined: 4th May 2019
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Posted: 6th May 2019 09:06 Edited at: 6th May 2019 10:07
Where can l begin? Convert x? Commands I can use? Some specific things?
Derek Darkly
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Location: Whats Our Vector, Victor?
Posted: 6th May 2019 20:07

I think most people use a program like Milkshape or Fragmotion or Blender to do rigging and animations.
Once your model is rigged and animated, output it to X format for loading in DBPro.

After loading in DBPro, use PLAY OBJECT or SET OBJECT FRAME.
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Alex2016z
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Posted: 7th May 2019 08:41
Ok, thanks, much better.
LBFN
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Joined: 7th Apr 2007
Location: USA
Posted: 8th May 2019 03:46
DBP refers to bones as limbs. I've attached a pic of the LIMB commands from the help file I have.



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Alex2016z
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Joined: 4th May 2019
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Posted: 8th May 2019 09:04
Thanks. Great, it works.
I can make anything I want, I can make my own morph system. Limbs are cool. Only one thing, that doesnt work: objects that linked to bones, not moving with bones, maybe, because of blender convert. I don't try to link it manually yet.

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