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AppGameKit Studio Chat / Invisible (to player) zones

Years of Service
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Joined: 14th Feb 2016
Posted: 5th Jul 2019 09:07
I know AGK-S has clickable buttons, but how about just clickable zones, that are invisible to the player. This would be useful in Visual Novel type games, for example, where you might have a note on a table in a 3D rendered image, and if you could define a polygon zone in the scene editor, around that note, and click the mouse, or key, you could jump to a function to show a sprite and read it, play a sound or print a message on screen for example.

I don't know if zones are in AGK-S, I can only seem to find collision zones between sprites.
Retired Moderator
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 5th Jul 2019 09:34 Edited at: 5th Jul 2019 09:36
you could easily achieve with transparent sprites or buttons and by setting active etc
and with masking should be able to use any shaped area
fubarpk on Itch...………...
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Joined: 24th Feb 2005
Location: nm usa
Posted: 10th Jul 2019 01:34

SetVirtualButtonAlpha( index, alpha)
A child's dream never dies.

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