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iOS and MacOS / No audio in AGK Player while iPhone ringer switch is set to silent

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_Mousey
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Joined: 11th Jul 2019
Location: Southampton, UK
Posted: 11th Jul 2019 16:36
Using the AppGameKit Player on my iPhone, I get no audio if my iPhone ringer switch is on silent. This does not affect any other apps I have, sound and music play fine. I am using the latest Player, "Built Jun 11 2019".

To test this simply use the "PlayingMusic" or "PlayingSound" examples included with AGK.
_Mousey
User Offline
Joined: 11th Jul 2019
Location: Southampton, UK
Posted: 12th Jul 2019 13:52
Upon further investigation, this also affects releases actually published on the iOS store. For example, Galaforce Worlds:

https://apps.apple.com/gb/app/galaforce-worlds/id1263273605

Again, other iOS games I have (not developed with AppGameKit) do not have this problem. With the switch on it is only the phone ringing that should be silent, not any other sounds.
fubarpk
Moderator
14
Years of Service
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 12th Jul 2019 13:56
Does it make a difference as to what IOS ?
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
_Mousey
User Offline
Joined: 11th Jul 2019
Location: Southampton, UK
Posted: 12th Jul 2019 14:13
It's an iPhone 7, running iOS 12.3.1.

Unfortunately I have no access to any other devices with a ringer switch, so can't test a different version of iOS.

(Also, as a side note, please don't take this as a criticism of AppGameKit, I am just surprised at this unusual behaviour. Overall I have been testing AppGameKit across my iPhone, iPad, Android phone, Mac and PC over the last few days and this is the only thing I have found that is of concern. AppGameKit seems fantastic and just what I'm after - it reminds me a lot of Blitz Basic, of which I spent many (hundreds of!) happy hours on both my Amiga and subsequently PC.)

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