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Raspberry Pi / ERROR: When running the game

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AliceSim1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 31st Jul 2019 01:32
Error When running the game


Information of installed libraries


It does not allow to install the V3, it always requires installing the V4.
How can it be solved?

Version S.O.
Raspbian Buster with desktop and recommended software
Version:July 2019
Release date:2019-07-10
Kernel version:4.19

I have followed all the steps, but it does not work:
https://forum.thegamecreators.com/thread/222233#msg2625452
Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 6th Aug 2019 13:13
Did you get it up and running by now?
And if so, how?
I have the same problem.

The GC-support gives the tip: you may be able to work around it by installing libcurl3 (which would remove libcurl4) by opening a terminal and running the following command sudo apt install libcurl3 libcurl-openssl1.0-dev
I will try this tonight ...
AliceSim1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 6th Aug 2019 16:59


You can't or won't leave ...
sovsov
3
Years of Service
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Joined: 11th Nov 2015
Location:
Posted: 11th Aug 2019 02:22 Edited at: 11th Aug 2019 02:23
yep, having the same issue. I have been trying to revert libcurl back to 3 with little luck. I hope this will be in a future update of raspberry pi AGK. I will post anything if I get a good work around.

side note is app game studio gonna support raspberry pi? Or have a version for it?
AliceSim1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 11th Aug 2019 02:55
Raspbian is always constantly updated, compilation after compilation.

The problem is that it can happen, (and I think it is already happening ...) AppGameKit does not update the new libraries for the current Raspbian system, this is a problem for any user who wants to enjoy our AppGameKit games.

You must be accompanied by instructions for installing libraries by terminal, before running the AppGameKit game.
Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 11th Aug 2019 09:58
The support has now created an update for the PiPlayer and given me for testing. The libraries were packed in the player, so there should be no more problems. There is still a problem with the "debug" button, but the programs are running again. I am currently clarifying whether I may make the file available here in the forum, or whether there will be an update in a short time.
I have to say: a very dedicated development team! Apparently TGC is quite interested in keeping the Pi software up to date. That makes me happy.
Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 11th Aug 2019 10:01
Sovsov: Yes. You can use the studio and run the created programs on the Pi. Simply copy the media folder from the Windows project into the media folder of a Raspberry Pi project and it will run on the Raspberry Pi. The media folder contains a bytecode.byc file which is your compiled app, the actual executables are the same for all AppGameKit apps and simply run the bytecode.
sovsov
3
Years of Service
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Joined: 11th Nov 2015
Location:
Posted: 12th Aug 2019 17:18
Awesome Thank you Onomatopoesie! Appreciate it!
AliceSim1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 12th Aug 2019 17:56
It's very good news, for support for Raspberry Pi
I consider it a great platform for the most RetroGamers, (Recallbox, RetroPie), Multimedia Center, etc ...
Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 12th Aug 2019 18:33
I feel the same way. It is wise to offer AppGameKit for free, because it is interesting for teaching in schools. And who knows the language then, may also be interested in creating apps for PC, Android, etc. and buys the studio.
I would like to create small games for my son on the Pi. The performance of PyGame and PyGame Zero does not seem to be like AGK's - and the development process is more difficult and less comfortable.
I would be very happy if AppGameKit would run stable on the Pi in the future.
Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 16th Aug 2019 19:09
I have now received news from TGC. Probably in the beginning of September there will be an official update for AppGameKit Classic - as well as for the Pi. I attach the updated PiPlayer, so that you also have the opportunity to develop on the Pi in the meantime. It is a test file, however - the update may contain other fixes. I noticed two bugs: The file can be played via "run". "Debug" still does not work. I also noticed that the TextInput is broken. No font is displayed and no input is stored. Can you confirm these mistakes?

Attachment: PiPlayer.zip
Place the new player in the "AGKPi/Tier1/Compiler/interpreters/" folder then compile in the IDE as normal, or run it standalone and broadcast to it.

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AliceSim1
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Joined: 15th Oct 2018
Location: Barcelona
Posted: 16th Aug 2019 19:39
Thank you! For the contribution, much thanks!

" I also noticed that the TextInput is broken. No font is displayed and no input is stored. Can you confirm these mistakes?"

It's true, I reported it many months ago! especially for a project in development that I need the player to enter his name ...
Return the empty string function! And it does not render the text to print
https://forum.thegamecreators.com/thread/223824

Onomatopoesie
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Joined: 6th Aug 2019
Location: Germany
Posted: 16th Aug 2019 20:15
I do not have the impression that the developers often look into the forum. Does it not make more sense to contact the team directly in case of such mistakes?

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