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Years of Service
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Joined: 4th May 2019
Posted: 1st Aug 2019 11:00
I turn on normals switch with convert in blender, but I have absolutely smooth object in dbp as a result. I can use split edge modifier, but I want to have some more complex normals.
Derek Darkly
Years of Service
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 16th Aug 2019 23:43 Edited at: 16th Aug 2019 23:45
Did you unwrap your object for UV Mapping? This also lets you use texture paint and save out your texture maps.

Send your parents to noisy sprite demo hell... enter the D-Zone

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